Open source web graphics platform. Visit our GitHub: github.com/playcanvas Join our Discord: discord.gg/RSaMRzg

London, UK
🚀 Major upgrades just landed in SuperSplat, the free and open source platform for 3D Gaussian splatting. Here is a 24-MILLION-Gaussian scan streaming live to a web browser. Near instant load time. Solid 60 fps. How? A new compute-based WebGPU renderer + automatic LOD streaming. 🧵
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PlayCanvas retweeted
🇭🇺 Budapest's Parliament Building as a 3D Gaussian splat Crazy detail from 863K splats - but just 14.6 MB! Running in a browser tab on SuperSplat. [1/2]
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Snapchat now supports PlayCanvas games! 🎮👻 Introducing @Snapchat Web Lenses. Build a game with web tech, zip it up and publish it straight into Snapchat as a Lens. Here's what you need to know 🧵
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Powered by PlayCanvas' Gaussian splat tech. 🔥 Voxelo 3.0 also lets you publish directly to SuperSplat!
Voxelo 3.0 is live. 📷 Your product page has two shoppers now: the person reading it, and the AI agent shopping on their behalf. AI-referred traffic to US retail sites was up 62% year on year in July and converted 60% better than other traffic (Adobe Analytics, August 2026)
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The @playcanvas Editor 2.35 is out ✨ 🏠 A brand-new projects home at playcanvas.com/editor 📦 Everything from your playcanvas.com projects page, now in the Editor: search, stars, forks, transfers, dev logs, teams and organizations 🤖 Connect MCP from the home and let Claude Code manage your projects
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Everything in the release: Blog blog.playcanvas.com/new-in-p… MCP server github.com/playcanvas/editor… Release notes github.com/playcanvas/editor… Start building playcanvas.com/editor Come say hi discord.gg/RSaMRzg Demos in the video: After the Flood, SWOOOP and Seemore (with Arm) by PlayCanvas
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Demos + viewers powered by PlayCanvas! 🔥
Today we are releasing JST-2, the world's first full-stack physics-native world foundation model. Many world models learn in pixel/video space. We went back to first principles and built the entire model stack in 3D. Generate a 3D scene in seconds and expand it in real time. Create characters with motion built in, all through one general architecture.
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This worked better than I expected! Replaced rasterised light probes with ray tracing, and it was fast enough to run realtime. Running in WebGPU + @playcanvas
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I scanned several graffiti-covered buildings, then generated characters using Gaussian Splatting and assembled everything in @playcanvas. The result : a photorealistic immersive experience where real-world environments and virtual characters come together.
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