Dave Montes, Brawlhalla’s Art Director for ten years, and I just made a game together. It’s called The Dagby Files. It’s on mobile and Steam and free to try out hugeworkshop.com/play-dagby-… Take a look.
If you’ve been feeling like Google search has lost its way, but need hard evidence, Google “Miyazaki movies”. The number ONE result is a ranking of them by some guy who says he hasn’t seen them all.
Real world: In 2017 the new Unity terms would’ve bankrupted Blue Mammoth Games (if Brawlhalla were Unity)
By mid 2017, the studio was break-even. We had over a million lifetime downloads and just over a million $ in 12 mo gross revenue…
1/
We got 375,000 Steam downloads a month, 72% US and EU. That’s 100k*0.15+170k*0.075+105k*0.02 = 30k per mo
Facing a Unity runtime fee of ~$30k a month or $360,000 total for 2017, we would have shut down.
@Unity Is my math right?
2/
The new Unity fees are baffling me.
Unity seems to have designed the plan for the maximum confusion, extra work, intrusiveness, and potential unfairness for the minimum amount of actual extra money for them that I can imagine…
Wait! My math is wrong! The thresholds reset every month. So you pay $15,000 for the first 100k installs *of every month*, not overall! So it’s way worse. Surely this can’t be right.
(Yes I’m up at 3am rereading the fee structure)
Back in 2004, this was the first fan made video I’d ever seen for a game I was working on, and I remember watching it for the first time was an out of body experience. #cityofheroespiped.video/292PZKiStsU
Running DnD with the kids and I’m reminded yet again that it’s not as hard to DM as you remember and everybody just has fun because the game is fun
Also, this guy @mattcolville makes good DMing videos and this is a good one: piped.video/EkXMxiAGUWg
I’ve acquired a preternatural ability to have a precisely one hour phone conversation to within seconds without looking at the clock or it feeling forced. I’m the Jack Reacher of managers.