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Motion capture used to cost thousands of dollars and a full studio setup 😅
QuickMagic AI does it from a single video — full 3D body tracking, ready to animate in minutes.
No suit. No markers. No budget. Just AI 🔥👇
#Blender3D#B3D#MotionCapture#3DAnimation#MoCap
Technical artist Mohamed Fayed shared an incredible Spider-Man style web shooter setup built entirely inside Blender using Geometry Nodes.
The simulation workflow leverages GPU-accelerated silk-like physics—allowing procedural webs to sag, stick to environment collision objects, stretch under tension, and tear dynamically when objects or characters push through them.
Do you rely on procedural node simulations for dynamic visual effects, or do you still prefer traditional cloth and hair simulation tools?
#b3d#Blender3D#GeometryNodes#VFX#SpiderMan
6/6
🚗 Rigacar
Moving a car is one thing. Making its wheels and suspension feel convincing is another.
Explore this free vehicle-rigging tool—and check the version-specific downloads:
github.com/webbertakken/riga…
Which would you use first: fire, snow, or the car rig?
When Animators Forget That It's Just a Collab 🛐
video of a collaboration between MLB & Ufotable (Demon Slayer Anime)
They didn’t just collab they declared war on the frame rate 😭🔥
At that point it’s not a crossover, it’s a flex competition
3D artist and developer Pablo Dobarro shared updates on CozyBlanket, a dedicated retopology application built from the ground up for the iPad.
Equipped with a custom CPU viewport capable of handling millions of polygons from ZBrush sculpts or unprocessed photoscans, the tool lets artists draw clean, quad-based edge flows directly on high-density meshes using just their fingers or an Apple Pencil.
Do you prefer doing manual retopology on a desktop monitor, or would you take your character clean-up mobile on an iPad?
#retopo#retopology#3dartist#iPadApps#DigitalArt#CGI#MobileTools
You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore.
A single video file inside Blender is all it takes.
Arcomade just released BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.
It maps performance straight onto Rigify, Auto-Rig Pro, Mixamo, or CloudRig setups and includes instant FK-to-IK conversion for fast keyframe cleanup.
For solo animators and indie game devs: would you use video mocap for primary animation, or just for blocking out initial poses? #b3d#mocap#indiegamedev