Creative XR Producer ✨ Sharing my love for social XR here! #MetaHorizonPartner Social @ @jigsawnightapp

Toulouse
Andy Fidel retweeted
I just got to visit the first ever AR glasses pop-up experience where regular shoppers had the chance to try the future of augmented reality with SPECS. Pop-ups like this might be the future of how we introduce people to wearable tech letting them discover it in a familiar place.
Made with AI
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It's official... @SkarredGhost proposed. We're married 🤵👰‍♀️💍 #metaconnect2026
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And, we clearly have a witness 😌
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Anyone in LA?! You can try the SPECS. It's a pop-up @ Century City 🕶️ 🔗 specs.com/retail/los-angeles… @specsfordevs
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Ahaha 😂🫰 omygosh, more please. And nope! Not what I had in my hand...
Puck added.
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Got to try the @bhaptics suit for the first time! Omygosh, now I want it on everything. Plus it looks so good. Compliments my outfit — aha 😆🫰✨ #NextRealityFestival #JuryDay #XR
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Andy Fidel retweeted
We asked developers an important question: What’s the first thing you’ll do when you get your hands on @SPECS?
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Andy Fidel retweeted
One of my favorite features on Quest & 🕶️ Meta VR Glasses is passthrough, which opens up so many possibilities for Mixed Reality experiences! To me, this is an incredibly interesting area to explore. Instead of building an experience that simply floats in the user’s space, think about how you can turn their physical world into a canvas or playground. How can your game or app understand, utilize, and transform the area around them? 📌 Here're a few areas to explore... - Use passthrough as a 360-degree background - Place virtual content on physical walls, floors, and tables - Create windows and portals between physical and virtual worlds - Use lighting, dimming, and color to guide the user’s attention - Blend smoothly between Mixed Reality and fully immersive VR - Combine passthrough with scene understanding to make virtual objects interact with the real environment
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Andy Fidel retweeted
only gamers will understand
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Andy Fidel retweeted
Here’s a question I’ve been getting a lot recently: How do you move around in VR without controllers? 🙌 𝗧𝗵𝗮𝘁’𝘀 𝘄𝗵𝗲𝗿𝗲 𝗹𝗼𝗰𝗼𝗺𝗼𝘁𝗶𝗼𝗻 𝗰𝗼𝗺𝗲𝘀 𝗶𝗻. It’s simply how we move through a virtual world, even when our physical space is limited. For hands-first experiences on Meta VR Glasses, we can combine hand movements with microgestures to move, turn, crouch, and more! A single thumb tap while your hand is idle, rather than aiming at UI, activates the locomotion method selected in your app’s preferences. Let’s look at Walkingsticks, Telepath, and the familiar Teleport 👇
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.@MetaVR_Official can I get a follow too 🥺 👀
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This felt like the biggest win 🔥🫰 via Simon Graff lnkd.in/p/gk9QXYnN
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41 XR projects. One full Jury Day. A LOT of testing, debating & difficult decisions. Honored to join the 10th Next Reality Contest jury in Hamburg, Germany! 🏆 See you at #NextRealityFestival Nov. 18–19 🙃 nextrealityfestival.com/en/
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Andy Fidel retweeted
You only get it when your try it. SPECS demos are now open for everyone at @WestfieldCC
Kicking off SPECS at Westfield Century City was out of this world. 🕶️🛸 Visit us Thursday-Sunday now through November 7th to see for yourself.
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Andy Fidel retweeted
Insane! We now have 2,001 devs registered for our Meta VR Start Developer Competition! 🤯 For context, last year we finished with 2,865. In just 10 days, we’ve already reached 69.8% of last year’s final total! The excitement around Meta VR Glasses is huge! Be sure to register. This is a big opportunity, and I can’t wait to see what you build! Registration Link 👇
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"They just can't believe that something this thin and light can have such a good display." #MetaConnect2026 #MetaVRGlasses 📸 cc: @MetaVR_Official instagram
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Meta Connect dropped A LOT this year 👀 ・Muse AI + new models ・New AI glasses ・Meta VR Glasses ・New developer tools ・Horizon Create + Studio ・New games + immersive sports Still catching up on sessions: 🔗 developers.meta.com/connect #MetaHorizonPartner #MetaConnect2026 #XR
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📸 🧩 In-person moments like these are rare. #metaconnect2026
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Andy Fidel retweeted
Untethered real-time performance driven by @SPECS and @UnrealEngine. Smooth, natural, and super impressive execution!
I wanted to see how else @specs might be used in the performative arts. They capture my voice, hands, head and world pose, while Unreal drives the rendering. All in realtime, in a very natural and human way. And, of course, cordless.
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Great insights on GenAI in Social VR ✨🫰 AI is Killing VRChat by @Derafog piped.video/watch?v=R0QVOH_D…
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