Official live service updates for @PlayApex. Bugs, outages, status updates, and dev insights, all in one place.

Hey legends 👋 Welcome to our new account dedicated to live status updates, dev insights, clarifications, and more! We’re excited to connect with you all here! Useful links: 💡 Known issues: trello.com/b/ZVrHV38P/apex-t… 📰 Patch notes & news: ea.com/games/apex-legends/ap…
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AMD has rolled out a new mainline driver update that resolves crashes for players with 9070 series GPUs in Apex. amd.com/en/resources/support… Please ensure you are on the latest version!
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📋TESTING: Following early data showing promising impacts to queue times and tighter match skill-widths, we will be expanding this test to Wildcard matchmaking as well. This text expansion will be live at 10am PT, on October 16th and will impact players on all platforms in US-West.
📝TESTING: Starting tomorrow, October 7th at approximately 10am PT, we will be conducting a matchmaking test by enabling cross-play as the default option for all players, on all consoles in the US-West servers. The intention of this test is to shorten queue times and tighten matchmaking skill bands. This test will run until the season ends on November 3rd. Console players can opt out of the test by turning off cross-play in your settings menu. ✅FIXED: - Fixed an issue with missing floor geo on Broken Moon in Terraformer; players are no longer able to clip into the ground. - Fixed an issue with Gibraltar skydive emote audio persisting after landing.
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Join us for an AMA with the Wildcard team! Details below! 🗓️ Wednesday, October 14, 2026 ⏲️10AM PT - 12PM PT Reddit: teddit.net/r/apexlegends/com… Steam: store.steampowered.com/news/…
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📋TESTING: We have activated a matchmaking test that increases maximum queue times for Plat+ players on all platforms, in all regions. The queue time increase scales with Rank tier, and Masters players could expect a maximum extension of approximately 30 seconds. This test is in pursuit of tighter skill bands in high skill matches and less spill over of high rank players into mid-rank matches, as the matchmaker spends more time prioritizing the tightest possible lobbies before expanding its search. This test will run until the end of the season, or until we have enough data. Please continue to give feedback on if you are experiencing tighter matchmaking.
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✅FIXED: We have resolved issues revolving around specific movements for some Legends on consoles, including: Ash's dash and double jump, Sparrow's double jump, Revenant's climb and mantle, and Lifeline's run animation. Thank you for your patience as we worked to resolve these issues.
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AMD has published a help guide to resolve the attached driver issues for AMD users: amd.com/en/resources/support…
💡REMINDER: For players on PCs with AMD GPUs experiencing issues with game stability, please confirm you're using AMD's 26.9.1 update. Automatic updates may not necessarily update you to 26.9.1 and you may need to manually update here: amd.com/en/resources/support…
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✅FIXED: Fixed an issue where Alter's Ultimate failed to teleport players in certain tight spaces.
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✅FIXED: We have resolved issues surrounding weapon attachment and ADS mechanics impacting console players. There is a small chance that a low number of players will not receive today's temporary fix, but we are working on a more permanent fix and anticipate it being released tomorrow. Thank you for your patience while we worked to solve this problem.
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A correction on the attached: this matchmaking test will be live for all players on all platforms* in the US-West servers.
📝TESTING: Starting tomorrow, October 7th at approximately 10am PT, we will be conducting a matchmaking test by enabling cross-play as the default option for all players, on all consoles in the US-West servers. The intention of this test is to shorten queue times and tighten matchmaking skill bands. This test will run until the season ends on November 3rd. Console players can opt out of the test by turning off cross-play in your settings menu. ✅FIXED: - Fixed an issue with missing floor geo on Broken Moon in Terraformer; players are no longer able to clip into the ground. - Fixed an issue with Gibraltar skydive emote audio persisting after landing.
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⚠️INVESTIGATING: We are actively looking into issues revolving around weapon attachment and ADS behaviour. We will provide an update when we have more information.
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📝TESTING: Starting tomorrow, October 7th at approximately 10am PT, we will be conducting a matchmaking test by enabling cross-play as the default option for all players, on all consoles in the US-West servers. The intention of this test is to shorten queue times and tighten matchmaking skill bands. This test will run until the season ends on November 3rd. Console players can opt out of the test by turning off cross-play in your settings menu. ✅FIXED: - Fixed an issue with missing floor geo on Broken Moon in Terraformer; players are no longer able to clip into the ground. - Fixed an issue with Gibraltar skydive emote audio persisting after landing.
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✅FIXED: Resolved an issue impacting Steam users that resulted in settings being reset after every relaunch of the game. This was largely impacting players with unique folder structures and Apex installation locations, most commonly seen in APAC. 🛠️ADJUSTED: Fast Draw Wild Card - Reload Time Reduction Benefit Reduced to 25% from 35% - Consumable Use Time Reduction Benefit Reduced to 25% from 50%
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Hello! We just pushed an update for the following: ✅ FIXED: ALTER - Unreliable tac and ult usage near large moving structures 🛠️ ADJUSTED: AXLE Passive: - Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering) Tactical: - Sliding lateral control nerfed by 25% for Nitro Gate users - Aim assist is disabled for players under the effect of the Nitro Gate - Nerfed Nitro Gate initial push speed to 650 from 700 Ultimate: - If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased - Nerfed max knock-up magnitude to 650 from 700 - Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner) WILDCARD: We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints. - Reduced Fighter's Defense from 55% damage reduction to 50% Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance. - Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2 Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1. - Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
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✅RESOLVED: The team has resolved issues some PC players faced during the transition to EA Javelin Anticheat. Additionally, players should no longer encounter "Party Not Ready" error messages. Please close and reopen the game for the fix to take effect. Thank you for your patience as our team worked to investigate this issue.
As we work to transition all PC players from Easy Anticheat to EA Javelin Anticheat, if you are encountering issues matchmaking into a round (including "Party Not Ready" error messages), we recommend switching your launcher to Steam for a smoother game experience. We are actively investigating these issue and hope to have a resolution soon.
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As we work to transition all PC players from Easy Anticheat to EA Javelin Anticheat, if you are encountering issues matchmaking into a round (including "Party Not Ready" error messages), we recommend switching your launcher to Steam for a smoother game experience. We are actively investigating these issue and hope to have a resolution soon.
Shortly, players that have yet to update their game and are actively playing using Easy Anticheat will be kicked out of their lobby to force an anticheat update.
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Shortly, players that have yet to update their game and are actively playing using Easy Anticheat will be kicked out of their lobby to force an anticheat update.
💡REMINDER: EA Javelin Anticheat is now live in Apex Legends on PC! Please update your game before hopping into your next match. We are aware of errors for some players as they transition between systems. We are actively working to address this issue and are hoping to have it resolved soon. This change will give our anticheat teams greater visibility into emerging threats and more flexibility to develop and improve detections as cheating evolves. For more information, please read our recent blog: ea.com/games/apex-legends/ap…
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