I take RPGs seriously, but not myself. Reviews after 100% completion. Retrospectives, guides & deep dives.

Venice, Italy
I’m Avrengost, and I’ve been playing computer RPGs since 1990. My first CRPG was "J.R.R. Tolkien: The Lord of the Rings, Vol. I" played on my dad's 286. On my channel I cover old and new RPGs, from old, almost forgotten classics to modern releases. I play them as completely as I can, then talk about the story, characters, systems, exploration, and everything else that makes them worth remembering in my eyes.
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Yesterday at about 20:00 the neighbor's 2 sons of 5 and 7 (I believe) rang at the door. The toy dinosaur's batteries were out, and they didn't have a small enough screwdriver to open the little panel and change them. Led them to the garage, my other kingdom outside the studio, and solved the problem. Felt very proud about myself, ngl
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Giving you tons of magical loot that gets destroyed when exposed to sunlight? Yeah, old AD&D used to do that. Again, in Curse of the Azure Bonds we fight a ton of drow enemies, that generally are really annoying to deal with. 50% resistant to magic, abundance of spellcasters, and pimped equipment that's not really good for you at all, or at least after the current dungeon. If I remember correctly, Baldur's Gate 2 does something similar, but it's been many years since I played it last and a replay is planned.
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Avrengost Games retweeted
Happy Birthday Fallout New Vegas! NV was released October 19, 2010! Time flies!
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Nothing like a gnarly boss fight to keep you on your toes. Curse of the Azure Bonds (1989) is the sequel to Pool of Radiance (1988), following the Gold Box AD&D "Pools" series. It takes you from the Moonsea to the Dalelands. Between its additions, there are many more boss fights, some tighter than others. The dracolich here was pretty deadly, but luckily didn't have a lot of hit points.
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Any suggestions on what CRPG demo to try in Steam Next Fest, which starts tomorrow? So far, I've gathered 3 titles that can be of some interest to me: 1. Emberville @EmbervilleGame by CygnusCross; 2. Code of the Savage @CodeofTheSavage by Geoff Jones; 3. Glasshouse @GlasshouseCRPG by FLAT28. 2 of these 3 already have demos available, but I haven't tried them yet.
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Probably adding to the list: 4. Deep Dish Dungeon by @RawFury; Not sure how much of a dungeon crawler it is or if it's more of a survival game, but I'm intrigued.
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I saved this clip for myself. Coen: "I guess you're one to hold a grudge?" Lacra: "Hold one? Coen... Once I get my hands on a grudge, I absorb it. I become it." Yeah... I get that. Yeah.
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Male cat deciding he's not buff enough and stealing my snack?
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"This wall. It seems different. Look at this roots, Lacra" "Naw, fuck this. I've had enough starting at walls" *Explodes wall* How many times I wanted to do this in a D&D session, when a DM put in front of us another "clever riddle".
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Two days until Steam Next Fest. Excited to try some indie CRPG demos out there!
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Back in the day, I was astonished when I saw NPCs in the first Witcher game, in 2008, taking shelter from rain. I'm not saying it was the first game to do so, but it was impactful seeing actors in the game world reacting to the weather. It really added to the immersion, and this was an indie game back then, developed by a new, unknown company, @CDPROJEKTRED . I wish more modern RPGs kept paying attention to those details.
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Finished my 2nd playthrough of The Blood of Dawnwalker. Done opposite choices, saw the results. Nice. Reactivity is a strong feat for a great RPG, at least imho. Now waiting for next week patch and starting the final run for that final achievement...
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Very interested in: - Respeccing - Smoothness - Combat camera and targeting improvements
Here’s what’s coming to The Blood of Dawnwalker with Update 1.1 planned for next week:
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I love playing (or re-playing) retro CRPGs, especially those of historical importance. I love seeing a feature in a new game, and thinking: "Ah! This goes back to Pool of Radiance from 1988." But something that old games didn't have was nuance, or sometimes a bit of plain common sense. I get it, we can skip a random combat encounter by deceiving the guards, making them believe we serve the same master. And it's great, we don't have to fight 15 random encounters in a row. But with a simple variable holding a counter and an if clause, they could have simulated a DM that, after seeing his party deceiving the guards for the second time, would've just said: "Right, you met a dozen patrols, and putting your knowledge of the enemy to good use, manage to dupe them all". I didn't need to type that name 15 times... But we also kinda love those games for their quirks, don't we?
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I usually try to be a calm and balanced dude, but sometimes I get salty about things. >This morning, reading about Steam adding an icon/badge for 100% games. >Me, going back to my list of fully completed games, to check it out. >Discovering devs added new achievements to games I 100% and reviewed years ago, and not through DLCs, but just subsequent game updates.

ALT Angry Fed Up GIF

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I have the feeling my channel is about to do something evil.
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Avrengost Games retweeted
"I have control again over the future of Ultima" -- Richard Garriott, aka Lord British Head over to TechJesse’s YouTube channel for an in-depth interview with the RPG legend himself. What an absolute treat for any role-playing fan!
Jesse Petrilla
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Avrengost Games retweeted
10 signs you're doing well in life: 1. You have a roof over your head. 2. You ate today. 3. You have a good heart. 4. You care for others. 5. You have clean water. 6. Someone loves you. 7. You try to do better. 8. You have clean clothes. 9. You have dreams. 10. You’re breathing.
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