UEFN Map Creator | @rcnstudiox FOUNDER | YouTube 420K

I’m so HAPPY I don’t even know what to write❤️
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New car✈️
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WHAT HAPPENED TO EPIC'S PICKS THIS WEEK? How is it possible that a map in Epic's Picks has only 25 players? Also, how is it possible that this map has an average playtime of only 4 minutes? I don't mean to disrespect the creator's work in any way, especially since I haven't even tried the map, but I'm genuinely wondering how a map with just 4 minutes of average playtime can be featured in Epic's Picks.
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The thing is, I watched the map trailer, and the idea actually looks good, and so does the gameplay. At this point, I’m almost sure there’s a huge bug causing this massive player drop. But something like that should be tested and fixed before being featured in Epic’s Picks.
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The truth? I really don't feel like redoing 50 thumbnails for all my projects.
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NUCLEAR TYCOON is finally in Epic’s Picks!🎉 Wish me luck, and let’s hope the map performs well! No matter what the final result is, I’ll still be happy with it. I’ve always believed in my projects, and I really hope I was right to do so.
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I have a question for those who use Python and MCP with UEFN: is Fable or Astra currently better? What do you mainly use MCP automation for in your projects? How much time does it save you? Does it make mistakes often? It would be great to exchange information, learn new things from each other, and get different perspectives.
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I made a HUGE performance improvement to my Tycoon. Without removing a single asset, I went from an average of ~2,500 draw calls to around 800–1,000, gaining roughly 35% more FPS. The tycoon has around 23K actors. Even with aggressive use of HISMs, I can’t really reduce the actor count much further. I’m also getting around 180 FPS with UEFN open, Nanite enabled, and everything set to High (although I’m not looking at a particularly heavy scene like one where all the plots are visible), so I’d say that’s still a pretty good result. I spent a lot of time optimizing material slots, HISMs, light rendering, collision complexity, LODs, textures, and more. I’m pretty satisfied with the result. Keep in mind this is a Tycoon with a huge number of actors, not a 1v1 or a simple map with just a few assets.
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I’ve seen several posts from UEFN creators complaining about thumbnails constantly getting flagged as “similar to others.” This system is honestly becoming exhausting. Just because I use a Fortnite skin like Fishstick, which has basically become the “official” symbol of Tycoon maps, I end up spending hours making endless changes without even knowing if the thumbnail will eventually get accepted. We absolutely need a better anti-spam system because this just isn’t sustainable. Creators shouldn’t have to spend hours and hours making small changes just to get a thumbnail approved. It creates an unnecessary amount of stress. I’ve also noticed that many creators who spam maps have still found ways to bypass the bot. You only have to look at the thousands of thumbnails using the “Minecraft” logo to see that.
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It’s actually funny how 90% of creators spend more time making insane UI for V-Bucks shops rather than putting that effort into building the actual game. Sometimes, I’m not even joking, it feels like people have no idea what they’re doing. How can you think that a player who spends their first 5 minutes seeing only 50 V-Bucks Shops and V-Bucks Item pop-ups, isn’t going to quit instantly? Spend your time actually building the map, and maybe later put some effort into adding in-island transactions.
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I’ve officially been accepted into Epic’s Picks, I can’t believe it! Thanks😭🙏🏻
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☢️ NUCLEAR TYCOON - Official Trailer ☢️ After months of work, I’m excited to finally share the official trailer for NUCLEAR TYCOON! I tried to stay as true as possible to the nuclear theme, while adding as many unique mechanics, activities, and things to discover as possible. The map was released a while ago, but now that the official trailer is ready, I wanted to give it a fresh post! Let me know what you think! I’m always open to feedback, suggestions, and ideas on how I can make it even better. 📌PLAY NOW: 4351-0076-8767
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Mutation VFX and materials I made for the pets and quads in my Nuclear Tycoon. These mutations will be available in the next update of the map. #UEFN #Fortnite #FortniteCreative
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biboplayer retweeted
1.200.000 PLAYERS PLAYING THE GUMMY HOUR HOLYYYY this is just the first 15 minutes
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I wanted to share how much money I've spent developing Nuclear Tycoon, because I'm always interested in seeing how much other creators invest in their projects. Before showing the numbers, a few notes: - I already had a working tycoon framework from one of my previous maps. - I built most of the meshes myself in Blender. - I created most of the materials, textures, VFX, UI textures,WBP and cinematics. - I've done 10 new Verse devices for this map Here's a breakdown of the costs: - Thumbnails: $600💵 Paid 3 different artists and ended up with 4 thumbnails for A/B testing. - VFX: $200💵 Purchased some VFX that would have taken too much time or effort to create from scratch. - Verse Codes: $700💵 Excluding my existing tycoon Verse, I paid a coder to develop new codes and systems for my map. - Fab Assets/Pack: $200💵 Purchased a few asset packs from Fab and some pets. - Custom Weapons: $150💵 💰Total spent: $1,700–$1,800 This doesn't include of course the thousands of hours I personally spent building the map.
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