Frame time capturing + analysis, OSD, sensor logging, hardware testing No. 1 Frame Time Tool, #OpenSource Contact: contact@capframex.com

Replying to @panoskarabelas
Same energy...
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CapFrameX 2.0 coming soon... Just kidding. 🙃
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Resonance: A Plague Tale Legacy 😍
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C&C Generals & Zero Hour rebuilt by GZH Neo from EA’s GPL source. C++20, x64, Direct3D 11 & Vulkan, multicore, real-time shadows, textures, HDR, a new AI, folder-based mods. Ray tracing planned. Requires the original game. Project is not official yet.
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CapFrameX's new Tile Overlay featuring a CPU load heatmap over a user-defined time interval. 🔥
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Update with core load distribution
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The Witcher 3 CPU perf analysis 📊 ▶️ Path Tracing vs Ray Tracing vs Rasterization ▶️ PCGH CPU scene + settings ▶️ CapFrameX + PMC + ETW With PT the render thread spends ~30 % of each frame waiting on a job group handled by just 2 worker threads. CPU counters show no mem limit.
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Iceline profile ❄️🥶
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Another example of what CapFrameX's Tile Overlay and editor are capable of. 🔥
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Intel Core Ultra x Nvidia RTX Fusion profile 🔥
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AMD Ryzen x Radeon Redline profile 🔥
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The APEX profile
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CapFrameX's new Tile Overlay lets you create highly customizable hardware monitoring profiles. Shown here: a custom Intel Arc + Panther Lake profile with brand colors. Coming soon! 🔥
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CapFrameX's new Tile Overlay! 🔥 Profile and design inspired by TroyMetrics Benchmark Overlays. Coming soon.
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CapFrameX's new Tile Overlay Editor featuring detailed subtiles and flexible grid positioning. Coming soon! 🔥
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Replying to @AncientGameplay
I will add some basic profiles.
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The Frame Pacing profile.
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CapFrameX’s new Tile Overlay is coming soon. Create the overlay you really want. 📊
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Bar chart groups.
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Working on the new CapFrameX overlay editor. 🔥
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Replying to @ggisoyama
Yes, you can get something like this. First draft.
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¡Hola! 🇪🇸 CapFrameX 1.9.2 Beta adds Spanish, German and Russian translations! Here’s a look at the Spanish interface 👇 Thanks to everyone contributing translations and helping make CapFrameX accessible to more users! 🌍 Try the beta: github.com/CXWorld/CapFrameX…
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🚨 Seeing erratic FPS or frametime gaps in CapFrameX after ~20–30 min of play? 🚨 We're looking into a potential PresentMon issue with PC latency tracking. Until then: disable "Use PC Latency" in the settings and click "Reset and rescan processes" or restart CapFrameX.
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The Witcher 3 Remastered CPU benchmark with path tracing enabled. PCGH scene, same settings. No CPU tuning, no RAM tuning, just XMP profile.
The Witcher 3 Remastered is a CPU killer with path tracing enabled. CPU benchmarks by @PCGH_Redaktion. Source: pcgameshardware.de/The-Witch…
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The Witcher 3 Remastered is a CPU killer with path tracing enabled. CPU benchmarks by @PCGH_Redaktion. Source: pcgameshardware.de/The-Witch…
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Try the new CapFrameX in-game overlay! 🔵 DirectX 11/12 and Vulkan support 🔵 Improved chart rendering 🔵 Direct: real-time frame times 🔵 PresentMon: frame + display times 🔵 Self-learning compatibility Download: github.com/CXWorld/CapFrameX…
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CapFrameX 1.9.1 with new in-game overlay and PresentMon 2.6.0 is now available. 🔥 Download: github.com/CXWorld/CapFrameX…
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Working on UI concepts for CapFrameX 2.0.
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Special K added DLSS 5 support 🙃
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Some users reported chart pausing issues with the hook-free overlay in v1.9.0. The issue has been fixed. An update to v1.9.1 will hopefully be available soon.
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Replying to @OldGamerUA
OSD Options tab. Keep it simple. ^^
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Replying to @leventp
I actually had to implement the font size feature for the hook-free overlay. Do you want to test a beta version?
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CapFrameX speaks MCP now. 💻 Point Claude or any MCP client at CapFrameX and just ask: start a capture, find the stutters, compare two runs, correlate frame times with GPU sensors. 45 tools available. Download: github.com/CXWorld/CapFrameX… More info: github.com/CXWorld/CapFrameX…
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Replying to @theredpix
When using RTSS, you get both.
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The new CapFrameX infrastructure: ~1,000 unit and integration tests. This also lays the foundation for v2.0.0. CapFrameX won't be just a tool anymore, but a benchmarking platform with services, databases, and AI interfaces.
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If you're seeing irregular frame time spikes when capturing above ~1300–1500 FPS, increase the PresentMon event buffer to 8192. No restart needed. Download v1.9.0: github.com/CXWorld/CapFrameX…
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CapFrameX v1.9.0 release now available with the Info tab. The most important hardware information at a glance. 🔥 Download: github.com/CXWorld/CapFrameX…
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PawnIO RadeonSMU module incoming... RDNA4 + 3 working. Starting the RDNA2 support soon. 🔥
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You really have to use MsBetweenDisplayChange for FG benchmarks @ComputerBase.
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Replying to @theredpix
Do you want to test the beta?
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FSR 4 FG frame pacing (MsBetweenDisplayChange) issues, even with V-Sync forced via the driver. This happens when the actual frame rate falls below the monitor's refresh rate.
Regarding @HardwareUnboxed latest video on FG frame pacing, i did some videos before on this with camera testing as well. Enable V-sync in the drivers, ans frame pacing gets good with FG feeling great.
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Replying to @DOer_R
Just increase the PresentMon replay buffer size to 3000ms.
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Quick call for support: we are looking for a sponsor for a code signing certificate. It would allow us to sign the entire app including installer and binaries, giving users more trust and reducing false antivirus detection. Contact via DM or email, see website.
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Okay, that was challenging. But now it works.
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Replying to @AlexUnwinder
The user can now select the display + (x,y) offset. Primary is default.
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Sorry, CapFrameX v1.9.0 has been delayed by a couple of days. The hook-free overlay had some positioning issues, and XeSS-FG is particularly challenging to hook. As compensation, I implemented this nice-looking new hardware info tab today. 😎
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That PC latency with Nv Reflex on in Marvel Rivals. 😲
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Thanks to the new hook-free overlay, you can monitor your hardware stats in CS2. Coming with CapFrameX v1.9.0. 🔥
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Even with the shortened motherboard name, it's still ridiculously long. Why are motherboard names so long?
I'll be honest with you. Would I have created a motherboard name shortener without Claude? No, I wouldn't. 🙃
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I'll be honest with you. Would I have created a motherboard name shortener without Claude? No, I wouldn't. 🙃
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