iOS developer, creator of @ApolloReddit, @PixelPalsApp. Previously at . he/him. Pronounced See-lig. i love aminals. 🌱

Halifax, Nova Scotia
After a few months of giving it a chance, Device Hub really feels like a step backward
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Christian Selig retweeted
PARENTS PLEASE CHECK YOUR KIDS' HALLOWEEN CANDY ASAP I JUST FOUND ANOTHER VIBECODED TO-DO LIST APP INSIDE A SNICKERS
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Christian Selig retweeted
Lots of people are recommending powerful desktops to run coding agents, remote-controlled from anywhere with lower-spec laptops. What's the move with doing iOS development on locally connected devices with such a setup?
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Christian Selig retweeted
Alright, here's Update #2 for my giant open world game To start, it's now called "Great Big World" And it has sound! And racing! And delivery activities. And Tag with police robots (and dogs) There's a lot in here, and as usual I ramble so buckle up. And let me know if these are still interesting 😅
ok... uh so I'm making a game... it's like if GTA & Apple Maps v1 had a baby And that baby was a custom built engine that streams in OpenMapTiles (plus some other public domain mapping data) to render the entire earth as a playable open world game Engine is all C++ with Metal (and Vulcan) renderer - which means this thing runs on ALL Apple platforms... yes even that one (ok not the watch... yet) Right now it's just a sandbox world. No "game" - just layers and layers of systems. Earth scale procedural weather systems (rain, storms, clouds, wind, KpI, tornadoes, hurricanes, etc) which means you can see them coming from the distance and travel across the landscape in a timelapse. And every building has a procedurally generated interior. There's also tons of vehicles, skateboarding (with skateparks), snowboarding (with ski resorts & lifts) Also a photography mode with all sorts of fun goodies The whole thing is a bit mad. Work's been insane right now and I wind down before bed by going through all of the work Claude has done that day, playtesting, writing up new project plans, and then kicking off the next day's projects across my 3 Macs in my house wirring on this all day with Opus 5.5 (maybe save that explainer for another crazy person Twitter screed) Anyway, curious what you think. Now I can post my little updates here instead of blowing up all my group chats with the weird ideas I'm trying next.
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This is how I find out Tesla referral points expire after a year with no reminder and I've lost all mine lol. This company I swear to god
Tesla ends vehicle referral rewards program in U.S. driveteslacanada.ca/news/tes…
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Is there anything preventing third parties from also releasing Apple Pencil variants that support the Duo? I kinda yearn for a short little compact version
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So the News title is just… wrong, right?
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I would have been all over that new touch MacBook Pro if it included Apple Pencil support and the ability to flip the hinge fully around like an iPad
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where the macbook
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The photographic styles on the 18 Pro/Duo are a lot of fun but Apple really needs to let us tone the grain down
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So with the Duo, how do you just throw it on a MagSafe stand and have it go into Standby Mode? Do you *have* to open it? Because then it rotates on the stand
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Aaahhh you need to have the hinge up! Whyyyyyy
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The lack of 120 Hz on the iPad mini has to almost be intentional at this point, right? But why?
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“So they can upsell you to the Pro” I don’t want a Pro even if they were the same price, the whole point of the mini is that it’s *mini*
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It's kinda funny to think with the Duo out, there's now an iPhone with a larger screen than the HomeView
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I think the Dynamic Island is just kinda borked on 27.1, even the system clock one isn't showing properly
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(This is in reference to my other post, where your Dynamic Island activity seemingly gets punished for being updated for the Duo SDK? nitter.siddz.com/ChristianSelig/status/…)
Anyone encountering weird iPhone Duo dynamic island behavior, where if you compile with the Xcode 27 SDK in even a sample app with just an icon, you get fat padding, but with 26 it looks normal? I thought it was sim only, but seeing on device, too
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Anyone encountering weird iPhone Duo dynamic island behavior, where if you compile with the Xcode 27 SDK in even a sample app with just an icon, you get fat padding, but with 26 it looks normal? I thought it was sim only, but seeing on device, too
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After a year of iPhone Air speaker(s) the Duo's are a breath of fresh air
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