UK MvC caster of 15 years @talkintokon podcast We say Dry🇬🇧 not Lame 🇺🇸 piped.video/@AdvancingGuard Enquiries: advancingguardtv@gmail.com

London
🚨 ATTENTION EUROPEAN 🇪🇺 TOKON PLAYERS! 🚨 The Euro Marvel Tokon Discord is live! The aim is to be our central hub for all things Tokon! Tournaments, tech, hang outs and chat Join up! Let’s build the community together 🤝 (non EU can join too) discord.gg/ngq6JuHt6
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ChromeAlchemist 🛩️ EVO France retweeted
Every Optic Blast generates Solar Shards, and with all four, Cyclops can turn into the Phoenix. 🐦‍🔥 A massive temporary power spike that can turn the entire match. The risk? His own health is on the line. 🔥Learn everything about his toolkit with his Character Guide!🔥
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ChromeAlchemist 🛩️ EVO France retweeted
Going Live!!!! Suiruuydan and @SenshiRR Vs @sSonicstars and @Opalmasquee Look me up on twitch to see the action. Re stream if you want to aswell.
The next White Hot Room is tomorrow. We have a Peter vs Peter affair going down. Suiruuydan and @SenshiRR (Team Spiderman) VS @Opalmasquee vs @sSonicstars (Team Starlord) This will be the last exhibition on the current version of the game, lets say fairwell with a banger 2v2 set.
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ChromeAlchemist 🛩️ EVO France retweeted
📺WE ARE BACK!!!📺 TOKON TIME!!! Suiruuydan and @Opalmasquee 🕷️ VS @Jads_UK and @Verix_7 💀🔥 Team Spiderman vs Team GhostRider duke it out in a Best Of 8 series. Happening at 19:00 BST (In 9 hours 30mins) Link to the stream down below...
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Starting soon..... ⏳
IN 90 MINUTES we've got a very special guest on the @talkintokon podcast! @cloud805 will be on with @IamC4IQ @EBCharlie and I to discuss the latest Tokon patch and debate the pros and cons of the changes! Tune in!
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IN 90 MINUTES we've got a very special guest on the @talkintokon podcast! @cloud805 will be on with @IamC4IQ @EBCharlie and I to discuss the latest Tokon patch and debate the pros and cons of the changes! Tune in!
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ChromeAlchemist 🛩️ EVO France retweeted
Replying to @ChromeAlchemist
The same thing unfortunately happened in 2xko
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ChromeAlchemist 🛩️ EVO France retweeted
Replying to @ChromeAlchemist
This could be true but this is also dependent on reception down the road. But regardless they to an extent put themselves in rough position from the start because of how finnicky defense is. If defense was strong in ways that felt more impactful and interactable, most of the issues either wouldn't exist or would be much more tolerable. Which is weird because they are making a game that is designed to be more approachable but they don't offer DEF mechanics that allow you to reset the pace. That was wall break originally before they made it a hard knockdown, but now your only options are Crossover which is weak and Assemble Counter which is getting nerfed. Its funny, they did the opposite of what they did with DBFZ originally which is do nothing but crank offense up but make DEF worse. They'll figure out at some point I guess lol. Also the group that doesn't want a tag game doesn't matter in this equation to me and less of why I feel they made the changes that they did.
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This. Universal mechanics are going to get leant on a lot more now imo, resulting in more homogeneity. Assemble smash is -5 so it's safe from attacks.
This will definitely be the case which is why they more than likely nerfed Counter since they made the resource change. But at the rate that people were already using, I don't think it'll be much different since everyone already threw it out so much. Smash on the other hand will definitely be used a lot more than it already is.
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Gonna be really funny when people complain about assemble counter and smash being more annoying cuz you're MORE incentivized to mash them out now since assemble gauge comes back so fast and they don't put it on CD on 0 bar/block. Ppl only look at things in a vacuum not as a whole
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ChromeAlchemist 🛩️ EVO France retweeted
Replying to @ChromeAlchemist
I think once the dust settles on the Cyclops patch people are going to realize that Tokon needs a universal movement buff in the next round of changes to the game. If the game had IVS level movement to start with, players could deal with the "assist slop" with movement
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I think a lot of this is true, but I don't think we're gonna get these changes within the next couple years, if at all. Some want the game pushed more towards a 1v1 but it's not that game. They will forever have to balance the game around the two core mechanics of tag/assist.
Replying to @ChromeAlchemist
I think this is true which is why its interesting that they swung as hard as they did when they could have made a change at a time. Unfortunately tho I think this is reflective in there other games balance decisions from feedback. At some point they are going to have to address defense and potentially the pacing of the game. Whether that be making lights actually overheads, speeding up general movement across the board, reworking defense mechanics, etc.
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And here lies my biggest worry, honestly. VS games are reliant on slick movement and constant pressure. Nerfing the pressure or the actions per minute doesn't usually result in people playing the "neutral" they want because that's from a different genre of fighting game.
Replying to @ChromeAlchemist
Invincible actually also has 3 and 6 second cooldown on assists with better movement and it basically boils down to Do pressure super jump away until assists come back then do pressure again. Like that's just vs neutral you'll never get away from it but this makes it worse
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ChromeAlchemist 🛩️ EVO France retweeted
Replying to @ChromeAlchemist
Invincible actually also has 3 and 6 second cooldown on assists with better movement and it basically boils down to Do pressure super jump away until assists come back then do pressure again. Like that's just vs neutral you'll never get away from it but this makes it worse
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I pray that this happens! Honestly this is the best outcome and if I do like it, I'll be sure to say as much. Fighting games are fun regardless but for how long is the question. If it's far slower and more boring than it currently is, that's my biggest issue.
Replying to @ChromeAlchemist
What will you do if the patch comes out and you like it ? 😭
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Agree. ✅ resources are plentiful and damage is high across the board. Something that was always going to change imo Danger will be one of the bigger winners from the patch and setup chars will have space to flourish more You know who else is a set up character though? 🥴

ALT X-Men Disney GIF by Marvel Studios

Replying to @ChromeAlchemist
I played DotA back in the day. The way I see it is, currently, everyone has 4 carries on their team, because resources are plentiful. Characters like Peni, Danger, and Doom benefit from slower gameplay to set up. Later in the match they can be swapped for efficient spenders.
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