Some of y'all may know I've been working on a game. It's a game I have been wanting to make for 8 years but was impossible for me to do it due to the sheer amount of game assets required. AI is making all this possible and for my vision to actually happen.
It's a turn based tactical rpg, very similar to advance wars, final fantasy tactics, and others. There is a hub world, side missions, interactive companions full fledged story and typical things you would expect from a game like this. It uses pixel art.
The game is also very SPX coded.
I almost have a demo ready for people, probably this weekend with about an hours worth of gameplay. If anyone in the community has any interest in trying it out and giving me feedback that would be awesome. Comment here or DM me.
Eventually, when the game is complete, I expect that by the end of November, I'd also love at least 3 people who are willing to play through the entire game and give me their thoughts. Of course you will have a spot in the credits and eternal love and glory.
I plan to release the game on Steam for a very reasonable price. The hope is that it will be fun, enjoyable, and get people interested in SPX6900.
Of course, anyone in the community that wants the game and doesn't want to pay or can't afford it, I will be handing out free steam keys to anyone that wants them.
The intent isn't to make a bunch of money but it's for exposure. Not releasing a 20+ hour game on Steam doesn't make sense to me. Happy to hear thoughts on that as well.
Once, I get the demo in good shape, I'm going to release it along with a trailer on Steam so people try it before it releases. The steam process takes about a month. If it gets rejected or whatever, then I'll rethink that plan.