Game Designer & Developer @Hytale • contact@hugotrork.com / business@hugotrork.com • Previously: @Noxcrew, @MCChampionship_ • he/him • ES/EN

Trork Camp, Orbis
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Today I start a new chapter and join the @Hytale team as a Game Designer and Developer to work on Minigames. I’m SO thrilled to bring everything I know into the team and learn even more while making great games that everyone can play, explore and take inspiration from.
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Happy Halloween!! 🎃 Horns, bat and scarecrow outfits and more coming on Monday!
Happy Halloween from the Hytale team! 🎃 New cosmetics, blocks, and items to celebrate this year’s Spooky Season will be available Monday, October 26!
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🎃🎃 Be spooky in style! As a heads up to server operators, please patch your servers by Monday to ensure compatibility with these new cosmetics.
Happy Halloween from the Hytale team! 🎃 New cosmetics, blocks, and items to celebrate this year’s Spooky Season will be available Monday, October 26!
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Hugo 🌳 retweeted
Happy Halloween from the Hytale team! 🎃 New cosmetics, blocks, and items to celebrate this year’s Spooky Season will be available Monday, October 26!
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The latest pre-release has added a new Worldgen v2 region with multiple new biomes: Seedling Woods. You can access them through the /instances command. It's not finished but it's a glimpse into the future :D
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I like Halloween
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Hugo 🌳 retweeted
I made a video taking a look at the complete story and lore of Hytale's first chapter. It's my longest video yet at a whopping 52 minutes long, because that's how much there is to talk about. Check it out below.
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It's so pretty
Server operators listed on Server Discovery can now add custom images to their listings, go make yours stand out! accounts.hytale.com/servers Adding an image does not de-list your server while pending moderator approval.
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The musician walks down the festive path.. not long until these roads are packed🎁💛
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Are you an animator? Check out @Propzie's post about @DevSlashNulled's post about @LogadoPolina's post about @ThomasFrick's post about applying for a role @Hypixel Studios
Are you an animator? Check out @DevSlashNulled's post about @LogadoPolina's post about @ThomasFrick's post about applying for a role @Hypixel Studios
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We're cooking those Kweebecs until I die in the most embarassing way possible
Fifty-second player to fight THE CURSE OF THE VOID @HugoTrork Will he be worthy to survive? #TheCurseOfTheVoid #Hytale
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Fifty-second player to fight THE CURSE OF THE VOID @HugoTrork Will he be worthy to survive? #TheCurseOfTheVoid #Hytale
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I’m more bored than you are here’s another code FCBA-E0B5-2F13-0217 I win
I'm bored too, here's another one: FB59-F67D-BD87-B7E2
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hello im bored here is one hytale standard edition code 0F4C-15A7-1A7D-D523
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Hugo 🌳 retweeted
My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2. That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there. Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community! While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration. Cheers all, see you soon. Simon
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Hugo 🌳 retweeted
This is time! We're again looking for animators capable of working in #Blockbench. Please share your most impressive blockbench animations in this thread, or please RT it if you want to help someone get a job on @Hytale 💫
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Hugo 🌳 retweeted
Congrats @Taf_The_Penguin on winning $15,000 for completing my hardcore challenge!
I'll donate $15,000 to the first streamer who kills the Gobliterator boss in hard mode, no armor, no potion, no glitch, in hardcore mode (you can use iron weapons available in Exploration Mode). It must be streamed so we can watch the VOD; don't cheat, bro.
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Lo que dice Rich en su vídeo es verdad. Hytale no tiene una buena progresión ahora mismo, cosa de la que todos deberíamos ser conscientes. Es una de las prioridades para las próximas actualizaciones/capítulos. Me gustaría que la gente dejara de atacarle por dar su opinión sincera. En este caso, de hecho, su opinión sobre el contenido del capítulo es muy positiva, pero él simplemente puntualiza que para llegar a este contenido hay que pasar por el mundo normal el cual es más aburrido y vacío, y tiene toda la razón. (Y aunque su opinión sobre el contenido fuera negativa, no deja de ser eso, una opinión. Está okay que le molen los cojines de Minecraft y no le molen otras cosas de Hytale, está en su derecho.) Hay que aprender a diferenciar entre opiniones y ataques, él siempre es muy respetuoso y estaría bien que la gente lo fuera con él de vuelta, pero así es el internet... Tal vez el feedback que yo le daría para el vídeo es ofrecerle maneras con las que pueda probar las updates de forma más cómoda y que tenga más sentido. (Como los comandos /kit, que te ayudan a simular items de una partida más avanzada, por ejemplo) De esta forma se saltaría menos contenido y lo probaría con el equipamiento para el que ha sido diseñado.
¡NUEVO VÍDEO! Nuevos bosses, nuevos objetos, nueva mazmorra. Hytale Chapter 1, mis impresiones: ➡️piped.video/UzejZgqHkL0
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Goblinized my avatar for Chapter 1
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Minigames have now also launched, you can access them from the minigames page. Parties are also enabled so you can easily join with your friends! Enjoy and check out the blog post for more info on our long term vision and upcoming features for minigames.
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Hugo 🌳 retweeted
Hytale Early Access Chapter I: Out of the Breach AVAILABLE NOW!
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