We're thrilled to share our interview with Tate Pollock (
@NRNStudios1) about the visual novel RPG, 30 Days: A Sobriety Simulator, and the motivations behind making a game that doesn't just tell, but simulates, a story of addiction recovery. 👀
eu1.hubs.ly/H0xD0St0
ALT Safe In Our World quoting Tate Pollock, Creative Director of the video game 30 Days: A Sobriety Simulator, reads "We wanted addiction support resources to feel visible, normal, and present in our world-building." An image shows a cyberpunk street scene with silhouettes of people scattered across the neon lit street. Banner reads "safe in our world dot org".