I tried to play with 3D mesh generation using AI and my reaction so far is "wow it's all terrible". The image-to-mesh generators generate meshes with insane polygon counts (1M+) that are hard to reduce because it's treating each tiny polygon like a pixel and the surface of the model is noisy. The texture mapping is terrible as well, with random bits all over the place instead of a clean UV unwrap.
If you ask frontier models to directly create 3D models instead, what they produce is boxy or cartoonish. Can work for something like a crate, a barrel, a chair or a desk, but not realistic/interesting character models or anything detailed.
Curious to hear if you have tips, particularly for generating something with a low polygon count (in the hundreds or low thousands).