Cue the lights ✨ The developer state of the union starts soon. Tune in now for the biggest updates for Meta VR, live as it happens πŸ‘‰ bit.ly/3TsawES If you can’t watch live, follow along for the biggest announcements πŸ‘‡πŸ§΅ #MetaConnect
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To bring more people into VR, we started with the form factor. Meta VR Glasses are about 100 grams with a familiar shape, a high resolution display, and intuitive input. Read our VR recap blog to see the design considerations for your build path πŸ‘‰bit.ly/4ALhVjI
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Eyes, hands and voice are how you interact, and VR Glasses ship without controllers. The Store will recommend hands-compatible content to those users out of the gate, so supporting hands in an existing title is a direct line to a new audience.
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When you build for Meta VR Glasses, Interaction SDK makes eye gaze a right click, literally "Add Gaze Interaction." For extra support with design, our new Device Readiness Check flags field of view optimizations and input mapping fixes.

Sep 24, 2026 Β· 5:51 PM UTC

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Agentic workflows for Meta VR speed up setup, implementation, testing and performance optimization. The Meta VR CLI gives coding agents like Muse Code current platform knowledge, and updated simulators are ready to test for Meta VR Glasses.
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The Meta VR Start Developer Competition is open πŸ† You have 8 weeks to build for Meta VR Glasses, Meta Quest or both, and compete for a share of $1M in prizes across entertainment, gaming and productivity. Submission deadline closes Nov 18. Enter here πŸ‘‰ bit.ly/3Vxeqgq
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Start building and testing for Meta VR Glasses today: v207 SDKs, Meta XR Simulator, Spatial Simulator, and the Immersive Web Emulator let you test and refine your apps before hardware ships in spring 2027. Watch developer sessions to learn more πŸ‘‰ bit.ly/4ho71Yd
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