News, interviews and events for the global toy and game designer & inventor communities. Want to reach out? Email us at: info@mojo-nation.com
As Julien Sharp – GM & Country Manager for the US at Asmodee – celebrates her third anniversary with the company, we discuss leadership, Take Time and UK pub quizzing!
"We truly believe we are setting a new standard for interactive, imaginative experiences," said Tom Donaldson, Senior Vice President & Head of Creative Play Lab at the LEGO Group.
Gibsons' Abstractable comes from Making Things' Fi Murray while Big Potato's Whirly Derby is invented by Tedman Getschman.
We asked figures in the industry for their favourite toy and game launches of the year. The only caveat… They couldn’t choose a product they were involved in!
"A figure getting their first converting toy in 40 years is probably the biggest thing I can say right now...": Evan Brooks, Senior Product Designer for Transformers at Hasbro, on what's to come this...
So Sound’s Senior Product Designer Sarah Everett on how a clicky pen solved a tricky brief!
"Don’t rush, don’t skip, don’t use AI": Pablo Clark on the game's origins – and his advice for new designers.
There’s just so much fun to reveal every day… Mattel’s Maggie Gilbert – Senior Designer, Product.
"Each TOTY finalist is a testament to the creativity that defines the toy industry, which is always innovating to create products that spark joy, learning and social connections through play," said...
Robert Hovakimyan talks Bombastic – and why designing lighter games make his heavier games better.
The HUNTR/X “What It Sounds Like” 3-Pack features Rumi, Mira and Zoey as seen in their final performance in the film.
"I was interested in this idea of trying to read your opponent’s mind..." David Gordon on the story behind his latest launch.
Edwin Benton, Founder and CEO at Doin' the Most Games, discusses the origins of the company – and what fuels his creativity.
Inventor Jay Moriarty on why his Sherlock Holmes mystery game still endures after half a century.
"It was the ideal licence!" Gavin Waxkirsh on the evolution of Polaroid: The Game.
“Maybe my purpose is to bring people together...” Designer David Vonner on values, purpose and more.
“We started laughing right away… It was love at first sight!” Gary Aigner talks Marshmallow Madness.
From Brick Party to Brick Like This!: Luca Bellini discusses his LEGO party game's remarkable journey.
“Where do my ideas come from? I couldn’t tell you!” Scott Baumann on creative thinking and more.
James Austin-Smith, Innovation Director at Moose Toys, talks us through the origins of Yum Yumz – and how the team approaches extending its popular brands.