Reserve Manager for $NET on Robinhood Chain. Play Games with Stocks - linktr.ee/netnetcap

Wilmington, Delaware
Shareholders, We at NetNet Capital Management are confident that RW-Play is the Next Meta. Tokenized RWAs are growing rapidly, but no one is building to the future of what they can and should be capable of. No one, except for us. More soon, Al
Article

RW-Play is the Next Meta

Shareholders, I have been working in crypto for ten years, and the most expensive lesson the decade taught me is that every meta is obvious in hindsight and nearly invisible in advance. The people who

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Put your $NET to use at the Strategic Game Reserve. Earn RWAs, NFTs, and NetNet tokens by competing in our skill-based games. See you in the arena. strategicgamingreserve.net/
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NetNet Capital retweeted
just an fyi - robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf price rn is *below backing* - which makes no sense I feel like the @NetNetCap resurgence is gonna blow people's minds
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Shareholders, I've never been more bullish on the future of NetNet Capital Management. RW-Play is the Meta.
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Conviction that RW-Play is the Next Meta has only grown. More on this soon.
Shareholders, We at NetNet Capital Management are confident that RW-Play is the Next Meta. Tokenized RWAs are growing rapidly, but no one is building to the future of what they can and should be capable of. No one, except for us. More soon, Al
Article

RW-Play is the Next Meta

Shareholders, I have been working in crypto for ten years, and the most expensive lesson the decade taught me is that every meta is obvious in hindsight and nearly invisible in advance. The people who

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NetNet Capital retweeted
time to pick up some $NET 👀 gonna keep it simple. $NET is a reserve-backed rebase token with a growing treasury and real products around it. current price is around $178 while the treasury holds ~$163 in backing for every $NET. 90%+ of supply is staked, and the treasury is already above $29M. they keep shipping games, prediction markets, NET LONG and NetCorp beta. activity feeds the treasury and buybacks while the market still treats this like some random ponzi price got smoked due to some FUD but the team has addressed the concerns most are fading instead of looking at what’s actually in front of them. i'm bidding CA: 0xca9c78dd337a67f6e0077f65f5e9218719d30edf
the best positions for RH chain season 2 are the cults that survived the chop. $NET has been one of the loudest communities on my timeline so far. and with price moving higher, they’re only gona get louder👀
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NetNet Capital retweeted
🚨BREAKING robinhood:0xca9c78dd337a67f6e0077f65f5e9218719d30edf NEWS: 21 OF THE LAST 21 @NETNETCAP BOND EPOCHS SOLD OUT IN 1 HOUR AND 32 MINUTES🚨 THIS MEANS THAT THERE IS EXTREMELY MASSIVE DEMAND FOR THE NET TOKEN
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gm
gm to everyone building something
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NetNet Capital retweeted
New in netstack v0.5.0, a read-only research skill for @NetNetCap: • NetLong: open interest, revenue and $LOSE • Bonds: epoch sales and sellout times • InverseBond: pricing, capacity and burns • PremiumSeller: sales and treasury receipts More soon. github.com/tomismeta/netstac…
Shareholders, In-app incentives are always so boring. Points for volume, a leaderboard, an airdrop at the end that everyone farms with the same wallet script. The reward is for doing what the app wanted you to do anyway, and you wait months to find out what it was worth. So we made one for losing, and you get it on the spot. $LOSE is minted when you lose money on NET LONG or on the FUTURES desk. Lose a dollar, get LOSE, in the same transaction that records the loss. It lands in your wallet as a normal token with a live pool. No lockup, no vesting, no claim page, no snapshot, no season. You can sell it before the position that earned it has finished closing. The mint rate decays with every dollar lost, so early losers get the most per dollar and later ones get less and less. Every transfer pays 5%. 2% burns $LOSE, 3% is sold for USDG and lands in the NetNet Treasury. More Soon.
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The gaming revolution is here
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Shareholders, The NetNet Capital Management Treasury has exceeded a value of $29,000,000. Almost 90 days in, and we've delivered over 20 unique on-chain experiences, all with the sole goal of driving revenue to our treasury. The next 90 days to be far better than the former. More Soon.
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Shareholders, In-app incentives are always so boring. Points for volume, a leaderboard, an airdrop at the end that everyone farms with the same wallet script. The reward is for doing what the app wanted you to do anyway, and you wait months to find out what it was worth. So we made one for losing, and you get it on the spot. $LOSE is minted when you lose money on NET LONG or on the FUTURES desk. Lose a dollar, get LOSE, in the same transaction that records the loss. It lands in your wallet as a normal token with a live pool. No lockup, no vesting, no claim page, no snapshot, no season. You can sell it before the position that earned it has finished closing. The mint rate decays with every dollar lost, so early losers get the most per dollar and later ones get less and less. Every transfer pays 5%. 2% burns $LOSE, 3% is sold for USDG and lands in the NetNet Treasury. More Soon.
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We believe the games of this cycle will increasingly be built on NetNet rails. The Cabinet Kit lets any team ship a game on the same desks we use. Fairness reveals, equity fills, Chainlink referees, email sign in, sponsored gas. A builder ships the experience. The rails handle the rest. Every bet carries the builder’s address. Fees attribute on chain. The builder claims their share whenever they want. A slice of activity across cabinets, ours or third party, routes back to the reserve. Builders get paid for creating value. The system compounds underneath them.
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In practice this means real world assets become the working material of the game. Stakes, pots, prizes, character equity, shop purchases. Not vapor tokens that trend to zero. NetNet builds the rails. Creators build the trains. The economic opportunity is the activity that used to require a studio and a publisher, now running on infrastructure that pays the people who make it and compounds into real assets. We have spent these months building from that conviction. More soon.
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Where does NetNet fit? The indie and agent assisted creators now emerging can make the games. Most still lack the capital, distribution, and financial infrastructure to capitalize on them effectively. They can ship a URL. They cannot easily turn play into durable ownership of real assets, fee streams that compound, or rails that scale without becoming an exchange or a studio themselves. That is the gap we introduced RW-PLAY to address.
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This is already happening in public. Someone built a football All-22 lineup using Pokémon. Within roughly a day a fully playable Tecmo Bowl and Madden style games spun up around it, complete with drafts, gym challenges, and seasons. nitter.siddz.com/ColeThereum/status/210… No studio. No publisher gate. Idea to browser URL to community versions and a playable product. The cycle from concept people are arguing about to something you can actually play is collapsing.
Since we all disagree with you... I created a site to build your own All 22 Pokemon lineup all22pokemon.com Draft your lineup, save the image, share it. Here is my team (easy 17-0 season)
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We’ve seen more build in public gaming experiences than ever before. AI, agents, open tools, decompilation, and recompilation are compressing what used to take teams and capital into something a few people can ship and iterate on in public. Communities fork, remix, and keep worlds alive. The institutions that used to control distribution and production no longer have a monopoly on the process. The bottleneck is shifting.
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Shareholders, A game is becoming something you can send to a friend. Someone has an idea, builds it with an agent and publishes a URL. Players change it. Communities make their own versions. Worlds that once required a studio become something a few people can create and keep alive. We introduced RW-PLAY because we understood the economic opportunity forming around this future. Those creators would need capital, distribution and financial infrastructure. NetNet has spent these months building from that conviction.
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