Wishlist POLYSTRIKE ® on Steam: store.steampowered.com/app/3… Press inquiries: press@robin-ent.com

POLYSTRIKE is officially revealed! A competitive top-down tactical shooter where every angle, every sound and every decision matters. Watch the Official Gameplay Reveal Trailer. Fishlist now on Steam 🐟 store.steampowered.com/app/3…
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Headshots in POLYSTRIKE!
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POLYSTRIKE Private Beta Testing Has Started! Good news! Valve has finally reviewed and approved our Steam Playtest build, and we now have a few keys to invite some of our most dedicated players to try POLYSTRIKE! I don't want to hand out hundreds of keys or turn this into another giveaway where people have to like, follow, or repost something to get access. For now, I think 2–3 keys per month is more than enough. I've decided to personally choose people who have been following POLYSTRIKE for a long time, regularly leaving comments, sharing ideas, and giving feedback that actually helped us improve the game. There are a few people whose usernames I still remember after all these years. That's something I really appreciate, and I think you deserve to be among the first to play POLYSTRIKE at this stage of development. Maybe we'll change how we select testers later, but for now, that's my approach. One important thing about the beta: the game is still pretty rough in some areas. There will be bugs, unfinished features, and things that need improvement. I don't want testers telling us how great everything is just to make us happy. If something sucks, tell us. If you don't like a mechanic, explain why. We won't get offended by criticism. Quite the opposite, that's exactly what we're looking for. I also want this process to be as open as possible. We'll prepare a feedback form asking about your gaming background, how you discovered POLYSTRIKE, what you liked, what you didn't, and what you think needs to change. I'd like to share the results and discuss the problems publicly with the community whenever possible. I have no interest in fake positivity, paid promo/praise, or pretending the game is better than it currently is. If there's a problem, I'd rather talk about it and figure out how to fix it than hide it. I'm also open to working with content creators, but I don't want to give out keys too early just to generate hype. I might invite one content creator per month, preferably someone who is genuinely interested in POLYSTRIKE, regardless of how big their audience is. There's no expectation to promote the game or say anything positive. For now, I'd rather keep testing small and meaningful instead of trying to get as many people playing as possible. And finally, thanks to everyone who's been following POLYSTRIKE all these years. I know some of you have been around for a very long time, and I haven't forgotten you. @markmocherad, POLYSTRIKE
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No AI, old approach, WIP Sculpt on the new Asian male character for the new map!
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🇯🇵 Vanguard is heading to Japan! Thoughts on the design? 👀
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POLYSTRIKE® retweeted
EXCLUSIVE: @POLYSTRIKE is taking the long road to launch, betting on a polished premium shooter rather than rushing into early access. @Robin Entertainment has set an October 2, 2028 release date for its top-down tactical shooter, which began as a @DOTA2 mod that attracted more than 200,000 players in its first week.  The studio’s roadmap includes new maps, closed playtests, a @Kickstarter campaign and an open beta before launch. Its plan to sell a complete game without free-to-play monetization or an official early access period offers a different approach to building a tactical shooter in a crowded market. @alexleewastaken  spoke to @markmocherad, co-founder of @Robin Entertainment, about Polystrike’s roadmap and its ambitions for the game. “We’re making this game for ourselves — for our family, for friends — so we are not very focused on earning a lot of money. We are just creating something new,” Mocherad said. Read the full interview at @GamesBeat: gamesbeat.com/top-down-tacti… #Gaming #GameDevelopment #IndieGames #GameIndustry
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No Early Access. No F2P. No cash grabs. We're taking the harder road with POLYSTRIKE. No selling unfinished promises. No predatory monetization. Just a complete premium game built with passion, not shortcuts. The ambition is huge. The work ahead is even bigger. October 2, 2028. 🚀
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Our target release date is October 2, 2028.
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We’ve made a clear decision for POLYSTRIKE: no Early Access and no free-to-play model. We’d rather take the time to build a complete premium game than ask players to pay for something unfinished or build the experience around monetization. When POLYSTRIKE launches, we want it to feel like a real launch.
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POLYSTRIKE® retweeted
Check out POLYSTRIKE, a competitive top-down tactical shooter where every decision counts. Team up, master tactical combat, and outplay your opponents in intense 5v5 objective-based battles! Wishlist: store.steampowered.com/app/3…
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We’re currently working on the UI, with a fully interactive Buy Menu
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POLYSTRIKE® retweeted
This game looks rad! It's like CS mixed with Dota.. maybe this is how we get Gaben interested in CS :) POLYSTRIKE - Official Trailer piped.video/zJNIGe_kyhw?si=mEH-… via @YouTube
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Counter-Strike creator Minh Le already has POLYSTRIKE on his wishlist. What about you? 👀🔥
This game looks rad! It's like CS mixed with Dota.. maybe this is how we get Gaben interested in CS :) POLYSTRIKE - Official Trailer piped.video/zJNIGe_kyhw?si=mEH-… via @YouTube
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Custom Flamethrower Animation 🔥
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#3978 = higher than 96% of games on Steam. And this is only the beginning!
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Pew pew!
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