The latest ExeKiller trailer is out!
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Crank up the volume, share your thoughts, and help us spread the word!
Jump into fresh gameplay footage showcasing selected mechanics, features, and combat waiting for you in ExeKiller.
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Watch the full version in the comments
After a long break, we're finally back with Dev Diary #13!
New locations, S.O.U.L. technology, baseball bats, ragdolls, and a bit of wasteland fashion!
Check out what we've been working on!
🔗 Full Dev Diary in the replies 👇
This net is driven entirely by a shader and Blueprint in Unreal Engine.
The ball’s position tells the shader where to bend the net, while Blueprint adds a little sway that gradually settles after the ball passes through. Small detail, satisfying swish. 🤠
"Yellowstone meets Blade Runner...” 🧡
We’ve heard a few ways to describe ExeKiller, but @screenrant’s take is definitely one of our favorites. 🤠
Huge shoutout to their team for writing about our game - it means a lot to us!
Check out the full article below!👇
You’ve asked us about the games that inspired ExeKiller, so here are nine that left their mark on us! 👀
Some echoes are easy to spot, while others are buried a little deeper. 🤠
Word about ExeKiller is spreading beyond the wasteland! 🤠
Huge shoutout to the team at @noobfeed for writing about the game! We really appreciate you helping spread the word. 🧡
Finding your way in ExeKiller won’t be straightforward.
Navigating the ruins of a post-apocalyptic world means reading the landscape, checking your Telectron, following road signs, and finding your own way forward.
Luckily, some landmarks are harder to miss than others. 🗽