Since signing up for a Claude Pro account two weeks ago, I've had a ton of fun updating my portfolio of wacky vibe-coded projects and creating a few new ones. This weekend Opus 5.5 and I banged out "Math Bandicoot", among other things.
I've been blown away with just how much
@claudeai can get done in a single turn, which may require it to work autonomously for over an hour. One of the things that surprised me the most about the first iteration of Math Bandicoot was how the game was legitimately fun to play. Though the difficulty didn't rise linearly along each level, the platforming areas weren't trivial or extremely hard. They were beatable with some dexterity and it was a genuinely satisfying experience.
I've called out the AI doomer narrative before, including some of what Dario has said, but I also want to give credit where it's due.
@AnthropicAI really built something incredible, and I can't wait to see where they'll take us from here!