Filter
Exclude
Time range
-
Minimum likes
RED_SIM retweeted
i was playing around with arctic setting a bit to rest from other stuff and tried to torture test the @RED_SIM's light volumes, 26 realtime lights with tons of overlap, 250k of snow particles and... 800fps??? and i thought it was a lot to ask :>
2
25
658
A great asset and a must-visit world! There wasn't anything like that in VRC before.
I finally released VRCFluid: my boundless, high-quality SPH fluid simulation for VRChat worlds! 🌊 Up to 1M particles, simulated on the GPU which works without compute shaders! My demo world: vrchat.com/home/world/wrld_a… Booth page: misham.booth.pm/items/904786…
2
12
169
7,447
Would be really nice to have this feature... @VRChat, please!
@VRChat @dtupper can we get feedback.vrchat.com/udon/p/e… pretty please?🥹 This would make everything I do so much more performant (fluids, shader virtual machine, complex effects...)
5
70
3,767
Replying to @alexpsouthwell
Thanks! I tried it already, looked good!
1
11
Replying to @6vmetamon
Ah! I know what you mean... You need to use "Mirror reflection" layer instead of "local player" in your light source, otherwise the head will not cast any shadows.
1
9
558
Replying to @6vmetamon
Your avatar shader must support VRC Light Volumes 3. So maybe you didn't update your avatar shader?
1
6
1,182
Replying to @Ro6J7
Thank you for your purchase! <З
163
Replying to @cucumberworks
Happy birthday 🎉
1
1
114
RED_SIM retweeted
One interesting thing about Light Volumes is that they can be updated at runtime, allowing for baked lighting toggles! Here, I have two switches controlling two Light Volumes, plus an additional one for the light shining through the window. Everything is baked. #VRChat
6
38
555
8,270
lilToon supports VRC Light Volumes 3 now!
lilToonを2.4.0に更新しました 付属のVRCLVを3.0へ更新したのと、いくつかエディタ関連の修正が行われています
23
162
4,299
Replying to @NYANWHEEZE
Yes, you can
1
1
37
By the way, you can use almost any Materials for VRCLV cookie projection, not only render textures! I just wonder what else people gonna do with it... And it works with shadow maps too
FakeCausticsのマテリアル、そのままPointLightVolumeのCookieとして使えそう
2
11
126
3,953
RED_SIM retweeted
VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! github.com/REDSIM/VRCLightVo… #VRCLV #VRChat #Gamedev #Unity #Shader #VR
24
831
4,051
179,736
Replying to @wunderwulfe
Yes, you have to. All the old features will work, but to have shadows, clustering and some other new features, you have to update if it's possible
1
1
7
1,237
Replying to @Tevi_15
It's a software issue that is will probably be fixed later. Ver.0.4 didn't fix everything yet.
2
627
No, bitrate is more than enough. The reason is that overlays do not use global supersampling resolution, so what you see in your headset is an upscaled image. However, there is a hack to force higher overlays resolution editing steamvr.vrsettings file.
1
2
52