News about radiance fields, including Gaussian Splatting & Neural Radiance Fields (NeRFs). Dell Pro Precision Ambassador | Khronos Group IC

New York, NY
This is the last year I create content in 2D. To prove it I’m releasing an 11-minute 4DGS video in partnership with @4DV_ai where every single shot is dynamic 3D. Over the next 12–18 months, I'll be moving my filming exclusively to dynamic 3D. Thank you so much to @NVIDIAAI and @Dell for making this video possible.
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Radiance Fields retweeted
NVIDIA Cosmos world models have come to life with real-time interactivity! 🌎🤖🚘 We are releasing our post-training framework for real-time interactive world simulation for Physical AI. The framework builds upon Cosmos 3 through causal training, distillation, and optimized streaming inference. The post-trained models stream visual observations via autoregressive generation in response to incoming actions and scene controls. We are also releasing example model checkpoints for robotics, autonomous vehicles, and sim-to-real transfer. The release includes optimized streaming inference code to power the models. Cosmos world foundation models provide broad visual knowledge. Each simulation setting adds its own controls, data, and evaluation requirements. Our shared recipe and example models give researchers and developers a practical starting point for building specialized interactive world simulators. Huge shoutout to the team for the dedication, creativity, and hard work poured into this release! I am incredibly proud of this work and feel fortunate to lead such a talented team. A special thank-you to the broader Cosmos group for building the world foundation models together. Team green 💚 I am excited to see how you build your own interactive world simulator with Cosmos! 🏠 Project website: research.nvidia.com/labs/cos… 🤗 Model checkpoints: huggingface.co/collections/n… 💻 Code: github.com/NVIDIA/cosmos
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The man who built K-pop just shot two debut music videos in 4D gaussian splatting and then called splats “the final form of the camera.” The videos just look like normal video, but they’re 3D.
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Viggle just launched JST-2, which heavily uses gaussian splatting. I played around creating with their model, with different scenes and characters. It's out today and they have a free tier!
Today we are releasing JST-2, the world's first full-stack physics-native world foundation model. Many world models learn in pixel/video space. We went back to first principles and built the entire model stack in 3D. Generate a 3D scene in seconds and expand it in real time. Create characters with motion built in, all through one general architecture.
Paid partnership (ad)
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Wild we’re in a time where research can be posted without code and can be reimplemented within a day
Sameh Khamis
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Quite a few cool gaussian splatting papers came out within the last week. Here's SteadySplats from a familiar group of authors!
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Radiance Fields retweeted
Our MLP-Splatting (ECCV 2026) code is out: github.com/kxhit/mlp-splatti…. We splat MLPs as light-field primitives instead of Gaussians: more expressive, fewer primitives, and better aligned with object semantics. Give it a spin!
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For all the Playstation leaks, training splats on the PS5 was not on my bingo card
grade eterna
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splat rave when?
martin_casado
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Radiance Fields retweeted
webgpu for the win! The splats run so smoothly. A demo I built of a portal cube with some cool parallax (each scene was generated via world labs).
Sneak preview of next gen Sparkjs. This is all webgpu in browser with millions of splats, dynamics, dynamic lighting. This would be sick in VR as part of a live music demo .... I think that's gotta happen sometime.
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Radiance Fields retweeted
Sneak preview of next gen Sparkjs. This is all webgpu in browser with millions of splats, dynamics, dynamic lighting. This would be sick in VR as part of a live music demo .... I think that's gotta happen sometime.
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New release for @lichtfeldstudio with big updates!
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Radiance Fields retweeted
Trying out my Deckard Slate software for rendering Gaussian splats. This GS scene was scanned with @XGRIDS_OFFICIAL scanner. Yeah, I see when someone should use XGRIDS scanner: this type of a scan doesn't capture really well with photogrammetry. Xgrids is not perfect on color side and color dynamic range, but it has a spatial consistency and less spatial artifacts than photo/video workflows. Would like to see #XGRIDS opening to #Colmap workflows - really wanted to try out its capture data with #Spirula or #Lichtfeld Studio. By the way, this is a scan of a corridor of my new office, and it gives those #backrooms vibe.
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my first time playing with Atlas ! Wild.
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