Helping you learn VFX in Unreal Engine. Founder of RedefineFX. Real-time experiments & tutorials. Start with my free Niagara Course redefinefx.com/witcher

Niagara VFX Courses ➡️
Here's my take on the GTA 6 trailer glass destruction, made in Unreal Engine with Chaos & Niagara. All real-time simulation (not cached).
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POV: You're working late when Lucia swings through the office on the cargo ball
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Here's my take on the GTA 6 trailer glass destruction, made in Unreal Engine with Chaos & Niagara. All real-time simulation (not cached).
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If you'd like to start learning real-time particle simulations like this in Unreal, I have a free beginner course (20 lessons) you can grab here: redefinefx.com/witcher/
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Work in progress on this real-time glass destruction sim in Unreal Engine. Based on the new GTA 6 trailer.
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Tesla Roadster real-time demo made in Unreal Engine. Volumetric smoke simulation made with Niagara Fluids.
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Using Unreal MCP I created grenades you can shoot mid-air in the style of F.E.A.R. I built the VFX by hand using Niagara Fluids for flipbooks, then MCP helped with the blueprints.
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Building with Unreal MCP, day 2: I've turned my Niagara laser beam into a playable laser gun with impact physics and bullet hits that stick to objects. I can also hold Shift to enter bullet-time
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Using Unreal MCP I've turned my laser into a game-ready, playable effect. I created the flipbooks using Niagara Fluids and built the VFX manually, then MCP helped with the Blueprint implementation.
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top 9 games that shaped who I am
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Niagara Carnage & MCP Crash Course are the newest additions to my real-time simulation training bundle. 🟠FINAL CALL: Late summer enrollment closes in a few hours: redefinefx.com/megabundle/
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The complete Niagara VFX collection now includes 9 courses: MCP Carnage 5.8 Liquids 5.8 Pyro 5.8 Automotive Motion Chaos Destruction Magic Unreal Motion EmberGen Bootcamp (Bonus) LiquiGen Immersion (Bonus) The Project File Library (50+ setups)
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All of these VFX simulations are real-time and made inside Unreal Engine (no VDB or alembic import). I've recorded the workflow for all of them inside my Niagara training series. 🚨Final call: enrollment closes in a few hours: redefinefx.com/megabundle/
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50+ project files for my most popular FX are included with Megabundle Pro: redefinefx.com/megabundle/#p…
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Real-time water attack simulation with splash & foam GPU particles made in Unreal Engine 5.8. Full beginner tutorial is inside Niagara Liquids.
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Run detailed water sims with splash & foam directly inside Unreal (no Alembic or VDB import). My beginner courses are closing in a few hours: redefinefx.com/megabundle/
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Real-time dynamic zombie horde sim (with collisions) made in Unreal 5.8. Full beginner tutorial is now inside Niagara Carnage.
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Start learning real-time VFX with my collection of Niagara courses covering pyro, liquids, destruction, and more. Late Summer Enrollment closes in a few hours: redefinefx.com/megabundle/
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Real-time rotor wash sim remade in Unreal 5.8. Now with more detail and a directional force based on the helicopter tilt. Full tutorial is inside Niagara Pyro.
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Create detailed explosions, smoke, and other essential pyro FX, all with Niagara (no VDB import). Enrollment closes tomorrow: redefinefx.com/pyro/
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Since the Niagara foam is just regular GPU particles, you can color them by speed to get a simple 'bioluminescence' effect. This is a quick bonus lesson I added to Niagara Liquids.
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Summer enrollment in the Niagara Megabundle closes in a few hours. If you'd like to learn everything I've posted here this week, it's all covered in a beginner-friendly way. redefinefx.com/megabundle/
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