This is the way. My first job was writing assembly code. Later C and C++. Later still visual scripting and blueprints.
Each step increased productivity.
Because the job is โfinding the funโ and shipping that, not writing machine language.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration.
The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.