ROBLOX reverse-engineer. Discord: ngmoco

Replying to @brazensheriff67
By "spicy" and "crunchy", are you referring to the mipmaps? (see picture)
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accidentally made trees pink
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97% CPU from a GitHub tab in Chrome absolutely absurd
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Never drops below 150 FPS.
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floaters
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Start menu screen with Console UI theme applied.
NBCraft now has the Legacy Console Edition crafting and inventory GUIs thanks to @wilyicaro. Now on the Xbox 360, it's almost indistinguishable from the real deal.
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Replying to @EBrockholm
No, this is actually all the combined efforts of decompiling Pocket Edition and Beta 1.2_02. None of this project was based on any leaked source. We have multiple UI themes, which include Pocket, Java, and Console. The Console theme here is the effort of @wilyicaro
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Minecraft on Windows NT 3.51
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here's a video of the graphical bug I unintentionally created earlier tonight
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this is one of the most bizarre graphical bugs I have ever encountered, let alone produced
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Here's a better picture of our cross-play: An Xbox 360 connecting to an original Minecraft: Pocket Edition 0.3.3 client on an Android tablet.
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Just finished working out the rest of the visual bugs for the Xbox 360.
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Xbox 360 support has just been added to ReMinecraftPE: github.com/ReMinecraftPE/mcp…
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ReMinecraftPE: Xbox 360 Edition
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Direct screen capture:
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Take two ;)
For the first time ever, Minecraft: Pocket Edition is running on the Xbox 360.
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Direct screen capture:
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For the first time ever, Minecraft: Pocket Edition is running on the Xbox 360.
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Direct3D11
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Direct3D11
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Direct3D11
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Merry Christmas from the ReMinecraftPE team! Thanks ljcool2006 for the screenshot ;)
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northern lights
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the only file in the entire project to still use direct OpenGL calls:
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All OpenGL matrix-related calls have been replaced with calls to the custom MatrixStacks.
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Everything in Tessellator and chunk rendering now use the mce::Mesh class from MCPE 0.12.1. One step closer to full OpenGL abstraction.
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working on the new bedrock edition update. this looks good enough, right guys?
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