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Three tries later the floor finally breaks under the boss slam by @Nathan.Nhu. Procedural rock rings, staggered seams, zero GenAI. Link:- teddit.net/r/godot/comments/…
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Fan art done right. @IlliaStep recreated Zeri’s W ability with a full VFX breakdown in Unity’s Shuriken system. #vfx Full Breakdown:- artstation.com/artwork/2Bl1Y…
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Some amazing FX recreations of Digimon Digivolution FX and Pokemon Mega Evolution FX made by @meekahluqu using Blender Geometry Nodes. #vfx
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Absolutely great Protal vfx by @daniele_amabili , can not stop watching them. Thanks for sharing them, #vfx #UE5
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Want to be featured on @vfxtherapy? 📩 Send us your VFX breakdown or portfolio reel via DM or in the comments. We’ll share your work and tag your handle so the community can connect with you! Let’s build together. 🔥 #vfxartist #techart
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Detailed breakdown of Fire vfx in one frame by @Sadface_RL. #2dvfx
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Light as a brush, shadow as negative space. @karimyasser builds the whole mood with local lights only, so the frame is composed, not just illuminated. #techart #vfx lnkd.in/p/ggxb9S-f
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Azuki Elementals blow-up with the full BTS compilation. Storyboards, layouts, animation, FX, and comp, all crafted by @thelinestudio. Insane work.
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Story Board -> Blender View -> Final Render. #vfx #blender
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Super optimized deformed scrolling shader by @couchgamecraft. #vfx #shader
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VFX artists: you can now art-direct a fluid sim by painting where it starts and where it ends. Open-source IC-LoRA + @ltx_io + @ComfyUI. Credit to Adrien Toupet.
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Every vfx artist need this video.
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Stylized beach shader by @LirazLinzen, where CG code meets sun, sand, and sea. A little experiment in art + programming. Always learning, always experimenting. 🌊 #vfx #techart
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This is the Breakdown of the Stylized Fireball VFX in Unity, which I covered in my previous live class. Download it from Gumroad:- vfxtherapy.gumroad.com/ Full Video:- piped.video/watch?v=3okBjuUq…
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Game-dev brain: foreground characters, midground FX, distant backgrounds, each on its own plane. That’s how you get cinematic depth without leaving 2D, by @GuillaumeScoffié.
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GTA / Cyberpunk trick, Shadergraph edition. @MaeveBonefacic fakes whole rooms through glass so your world stays light and still looks lived-in. #techart
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VFX artists, this one’s for you: generate common VFX-ready meshes in seconds with Ken Deng’s free & open-source Unity tool. A few clicks and you’re good to go. Github:- github.com/PudinKiller/VFXMe…
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Great way of creating Aurora Borealis Fx in Unreal by Katarina Persson. #VFX Link:- artstation.com/artwork/D58yo…
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