Three tries later the floor finally breaks under the boss slam by @Nathan.Nhu. Procedural rock rings, staggered seams, zero GenAI.
Link:- teddit.net/r/godot/comments/…
Fan art done right. @IlliaStep recreated Zeri’s W ability with a full VFX breakdown in Unity’s Shuriken system.
#vfx
Full Breakdown:- artstation.com/artwork/2Bl1Y…
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Send us your VFX breakdown or portfolio reel via DM or in the comments. We’ll share your work and tag your handle so the community can connect with you! Let’s build together. 🔥 #vfxartist#techart
Light as a brush, shadow as negative space. @karimyasser builds the whole mood with local lights only, so the frame is composed, not just illuminated. #techart#vfxlnkd.in/p/ggxb9S-f
VFX artists: you can now art-direct a fluid sim by painting where it starts and where it ends. Open-source IC-LoRA + @ltx_io + @ComfyUI.
Credit to Adrien Toupet.
Stylized beach shader by @LirazLinzen, where CG code meets sun, sand, and sea. A little experiment in art + programming. Always learning, always experimenting. 🌊 #vfx#techart
Game-dev brain: foreground characters, midground FX, distant backgrounds, each on its own plane. That’s how you get cinematic depth without leaving 2D, by @GuillaumeScoffié.
GTA / Cyberpunk trick, Shadergraph edition. @MaeveBonefacic fakes whole rooms through glass so your world stays light and still looks lived-in. #techart
VFX artists, this one’s for you: generate common VFX-ready meshes in seconds with Ken Deng’s free & open-source Unity tool. A few clicks and you’re good to go.
Github:- github.com/PudinKiller/VFXMe…