frillz retweeted
友人同士でお気に入りの音楽を紹介し合い、レコードを楽しめるラウンジ。 A record appreciation lounge for friends to share music with each other World: Salon Author: frillz @_FRILLZ vrchat.com/home/world/wrld_e… #VRChat #VRChatPhotography #VRChat_world紹介
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frillz retweeted
There isn't really a reliable way to create a user fed "AI Tag". It is an impossible problem, stuff like this has been happening at all UGC companies. Now, this is NOT a defending VRC post. That survey was one of the worst designed surveys I have seen in a long time, and you can tell this was made by someone who either isn't familiar on how to gather information or is incredibly behind on the state of the art. You cannot ask people if they want your company to add something that is impossible to achieve; and confuse those who do not know what goes behind all of the systems in place. They should have explained how it is impossible, instead of going "But you are not going to be able to see them :'C" so here it goes: Slop is only identifiable when it has the "slop patterns"; and even then, a lot of the times it is impossible to differentiate or reliably enforce it. This is unless you want it to become panopticon and share your progress 24/7 everywhere (just for someone with AI copy it anyways). Right now, you can see the obvious signs, but what happens when models become increasingly good, to the point of indistinguishability? There are flows now where an AI generated model can be generated; go into a retopology engine; get auto UV unwrapped; and have their textures generated in a couple of minutes. Like just look at devforum.roblox.com/t/textur… . Stuff like this becomes indiscernible from what someone who isn't the best at blender can do. Not only that, but so many connectors and integrations have been made for it that watermarking has become, also, impossible. You can have an AI that generates text generate code to interface with blender, and have it create, work, and export models super easily. Because it is through code, you cannot reliably add an invisible watermark like SynthID into it; and even if you could, it would be really easy to reverse engineer and remove, just how we see it with SynthID. I'll give ya an example, and that is the Human Verified program at Spotify. They have been trying to work an automatic way for identifying AI generated content for around 4 years now, under pressure of record labels (Allegedly). But the issue their engineers kept encountering is: how do you recognize and tag AGC? How do you make filters for it, stop "Voice Theft" WITHOUT hurting original artists? AI songs have been and are flooding the platform, and record labels are not happy that they are taking a cut of their revenue (allegedly). Even stuff like Pangram, what is considered bleeding edge detection for AI prose, has been struggling with the latest of the latest, still can't reliably recognize code, and is in a constant back and forth battle to accurately detect stuff. So, detecting something is AI programmatically is next to impossible. Hand tagging is also not the answer. the problem with it is, well, there is no incentive for creators to put it. Like for example, look at avatar tagging. I can tell you right now, most NSFW avatars out there do not carry the tag of NSFW out of fear of a ban. And yes, even if the tag ban is a myth, people still are afraid of it. Creators are never going to be encouraged to use it, as why would they? Tagging will never work unless there is an incentive to the creator, or a punishment for the lie. And well punishment is impossible, while incentives for slop is disingenuous. The only solution I see possible is an "algorithmic" solution. Get identifiers, of not only slop, but potential bad/good worlds in a per user basis. It would require VRC to gather more data yes (so it would need to be opt in), but being able to differentiate what you would like, dislike, etc. would do wonders for world discoverability, combined with a verified creator program. Something that looks further from just how long they have played the game, but also if they have a community, if they interact, etc. Inadvertently, this could catch some of the slop identifiers in the process; if it is a well designed classifier and recommender. So say if a person usually enjoys and spends more time in worlds where FPS is kept high; topology count low; the world creator interacts with the community; and some other inferred world information they all could discern potential slop, even if its invisible to humans. This has been the only path Spotify has been able to find around stuff like this, and EVEN THEN, it is not perfect. They are not able to catch all AI that comes in, but can help people filter it by trying to find hidden latents in the data and strive to recommend higher quality content. artists.spotify.com/en/blog/… newsroom.spotify.com/2025-09… newsroom.spotify.com/2026-10… I am pro-user choice. Just like in everything in life, users should be able to know what tools, tech, etc are used to build something (this is in all aspects of the tech, not only applies to AI). But, implementing anything like this technologically, this is quite literally a HERCULIAN task.
Genuine question, if VRChat added an “AI generated” label who would assign it, and how would anyone verify it? AI use in 3D assets and code can be nearly impossible to detect, especially in well-made worlds. Meanwhile low-effort AI worlds often give themselves away. So how useful would such a label actually be?
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“A good composer does not imitate; he steals.” -- Igor Stravinsky
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frillz retweeted
"i drank them all. not just the coors lights. but the yuenglings too"
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VRChatワールドの「いいね・よくないね」に関して ワールドの評価に関しては、Community Labsや新着かつ人気のワールドをまとめて表示するタブが既に機能しているんじゃないかと思っている。 低品質と自分が思っていたワールドでも、Labを抜け、新着・人気タブにあったのなら他の人にはとってそうでないかもしれないし。 サムネイルによる優良誤認は公式としてもなくそうとする動きは今後進んでいくわけだし。 サムネ詐欺ネタワールドがなくなってしまうのは寂しいから、なんとかして折衷案を出して生存してほしいけども、ご時世的に難しいのかもしれないね。 仮に「いいね・よくないね」を導入するとしても、せめてXのアルゴリズムみたく自分にとってのおすすめ表示の根拠とするなどの調整あたりで留めていてほしい。 それらの評価が制作者に見えてしまう環境となれば、入門者が削られていってしまい界隈が先細るのではないかなという不安がある。 ただでさえ自分が作り始めたものを置く場所が、第一線のクリエイターの作ったものが置かれる場所と同じな状況で、 自分とはレイヤーの違う凄い人と比較されて「よくないね」を大量に付けられたとなれば、筆を折ってしまうかもしれない。 今SNSがずっと身近にある人ならわかると思うんだけど、最初からワールドワイドのトップが日頃見えて自分が無意識に比較されるこの環境ってしんどい側面もあると思うんだ。 「批評にへこたれず公開してこそクリエイターだ」という矜持を持っている人はかっこいい。 かっこいいんだが、そういう人はシステムから提示されずともエゴサなりなんなりして自力で批評を見に行く。わざわざシステムによって批評を見ようとしていなくても見せられる状態に置く必要なんてないわけで。 クリエイターエコノミーが導入されたのはここ数年の話。 それまではVRChatに作品を出すという事自体、最初から商売としてやっていないものだった。 だからこそ、気軽な気持ちで作品を出していく、それを重ねて腕を磨いていった結果生まれて来たものが、今多くのユーザーを喜ばせている作品群の数々なのではないかなと。 もし、見かけたものが他のコンテンツと比べて微妙だったとしても、それを少し黙ってみて次の作品に期待をしてみることでなんとかお茶を濁せないだろうか。 仮に批評をするにしても明確に、丁寧に、非難ではなく改善への声掛けとして成されるべきだと思っている。 そうでなければ、心無い言葉を投げた人数分、自由に作って自由に公開できる余白が潰れてしまうんじゃないかな。 それだと自分達が好きになった自由に表現が出来る世界を、自分達の手で知らずうちに壊していく展開になってしまう。 一人のクリエイターがずっと作品を出し続けられるわけじゃない。 本人は老いるし本人の周りが老いる、仕事の都合や学業の都合、健康による理由もあるかもしれない、作品を作れる環境に居られることは永遠ではない。 筆が折られる理由なんて、わざわざ人から折られなくたって無数にある。 常に新しく、未熟で、これから育つものが出し続けられないとやがては界隈の全体が先細っていく。 今弾いたその一人分の穴が将来大きな穴となるかもしれない。 よく言われるように、これから育つ人の最初の一歩を冷遇する界隈は、人が入れ替わる速度に追いつかず先細りやすい。 折られなかったことで大成した、かつて微妙なものを出していた人たちが今の盛り上がりを支えていると思うんだ。 完成したものが多くなってきたけど、完成したものが最初からその状態で出て来たかといえば、そういうわけじゃないでしょう。 企業製のものだって改善を繰り返していい感じになっていくものもあるんだから、ユーザーなら猶の事だと思うよ。 VRChatワールドの「いいね・よくないね」に関して 仮に導入するとしても、せめてXのアルゴリズムみたく自分にとってのおすすめ表示の根拠とするなどの調整あたりで留めていてほしい。
A few weeks ago, we asked the community to submit feedback on how they felt about AI in VRChat. Here's our takeaways and next steps: ask.vrchat.com/t/where-were-…
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frillz retweeted
#VRChat よくないねボタンの何がよくないのか、簡潔に3つほど話します。 ① そもそも有用性が低い YouTubeやXを見ても、低評価が必ずしも作品の改善につながっているとは思えません。 理由も分からず数字だけが増えても、作者は何を改善すればいいのか分からない。 ② 作者が一方的に傷つく 評価する側はワンクリックで終わりますが、作者は何十時間、何百時間とかけて作品を作っています。 もちろん批判は自由ですが、理由の分からない否定だけが残る仕組みに、どれほど意味があるのでしょうか。 ③ 創作意欲を削ぐだけになりやすい 特にVRChatのワールドは、無償で公開されているものも多くあります。 収益が保証されているわけでもなく、好きだから作っている人がほとんどです。 そこに理由の分からない低評価が積み重なれば、新しいことに挑戦するよりも、批判されない無難なものを作ろうという方向に進んでしまうかもしれません。
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VRCになぜ入り、何故コンテンツを作るか? たんに「楽しいから」でしょう? 作ることは「楽しい」を増やす手段であって目的ではない。 そこにクソみたいなAI対立持ち込むのがナンセンスってもんで。 スロップerもアンチもすべからく 「お前らおもんないんだわ。よそ行ってくれ。」が本音。
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frillz retweeted
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This is what it sounds like inside my head
変拍子
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I don't create for you. I create for myself.
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its started. the children are discovering Justice. i could cry tears of joy
this tweet made me listen to this album and oh my fucking god
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frillz retweeted
Let me explain why this narrative is huge. Sony spent years grifting, saying PS2/3 games couldn’t run on PS5 because the tech was too complicated. They lied to keep selling remasters and subscriptions instead of letting gamers play the discs they already own. Sword used Grok to build PS5SX2 and gave gamers what they’d wanted from Sony for years: a way to play their own games on PS5. He’s project is giga viral. Millions of views, big gaming accounts covering it on X, YT and TT. Everyone is talking because it’s exposed how greedy these corporations are. We’re fully supporting him so he can keep building and maintaining PS5SX2. github.com/Swordpdf/PS5SX2
PS2 discs. Straight into a PS5. 20+ years of nostalgia, one disc away. PS5SX2 🎮 special thanks to @_AlAzif 🔗 github.com/Swordpdf/PS5SX2 💬 discord.gg/mFpkX6gng ☕ ko-fi.com/sword95 #PS5 #PS2 #PlayStation #PS5SX2 #Homebrew #Emulation
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Why does everyone force introverts to come out of their comfort zone, but no one forces extroverts to shut the fuck up for a while?
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frillz retweeted
Wise pink mouse
It can’t be that hard to understand
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frillz retweeted
Art does need standards. This idea that "artists" are uniquely above standards is how you get copes about how "AI isn't art." Make something worth people's time.
"Art is when I see pretty picture and if picture not pretty it unimpressive to me and isn't up to my standard" truly spoken by a non artist acting like art needs standards Mr. Solar ("Do you have other socials?") sands!
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frillz retweeted
nobody cries about "soulless art" when a studio with 400 employees ships a reskinned sequel every year. but a broke dev uses AI for one sprite and it's a crime
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frillz retweeted
Youre so beautiful, Ableton live 12 dlss5
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frillz retweeted
if you cant get on vrchat after todays steamvr update: 1. right click on steamvr 2. click properties and go to "game versions & betas" 3. select "previous" and let it update this was a bug on the steamvr beta since june and valve never fixed it before release
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hey hey hey hey arf arf arf arf
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