Work on The Witch's Chamber continues. Here's a quick breakdown of the routes, though all is still subject to change.
Locria Route:
-50,000~ words
-11 minor choices
-1 major choice
-2 endings
Phrygia Route:
-90,000~ words
-1 minor choice
-1 major choice
-2 endings
Only 3000~ words are shared between the two routes, making them very distinct. The total unique word count is expected to be around 137,000 words.
The Locria Route must be read first due to the way the story is structured.
There are no sudden "Bad Ends" where one wrong choice results in a game over. Each ending is complete on its own, and worth reading.
Most minor choices in the Locria Route affect both immediate dialogue and later scenes. In the example below, a choice made in Chapter 3 changes a scene in Chapter 7. The cyan tooltip explains what changed and why.
The minor choice in the Phrygia Route has greater consequence than any minor choice in the Locria Route, but it does not change the ending (currently).
Major choices determine the route's ending, with careful framing conveying their importance.
Do you prefer more frequent minor choices, or fewer choices each with more impact? Would you enjoy optional bad ends with a short scene followed by a game over?
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