Unreal Engine 5 enthusiast specializing in Material creation and Plugin development. Beginner English speaker.
UE5でMaterial作成とPlugin開発してます。たまにLoLとFPSと原神と鳴潮も。
UE5 loading hourglass.
Classic sand timer as a pure SDF UI material.
No textures, no Custom nodes.
For when you suddenly need an hourglass loading icon. Just copy&paste ↓
Material: blueprintue.com/blueprint/xj…
MF: blueprintue.com/blueprint/-7…#UE5
砂時計のローディングアイコン。
急に砂時計のローディングアイコンがほしくなった時に、コピペで使ってほしい。
コピペは↑のリンクから。
UE5 loading spinner. 8 dots shrinking along 3/4 of a ring.
Saw it in a game and had to rebuild it.
Pure SDF. ( as usual. )
copy&paste: blueprintue.com/blueprint/-o…#UE5
ローディングアイコン。テクスチャなし。
最近遊んだゲームがインスパイア元。
シンプルなほうが汎用性高いよね、多分。
コピペは↑から
【Free】TextureChannelPacker v1.8.1 Released.
Free UE5 plugin that packs grayscale textures (AO, Roughness, Metallic, etc.) into a single RGBA texture — and unpacks them back into per-channel assets. Drag & drop, auto-resize, presets. Completely free.
v1.8.1 is a performance update for Pack / Preview.
Inputs are no longer copied at full resolution. Source mips are locked read-only and read in place, so peak memory no longer scales with input size.
When resizing, only the selected channel is extracted first (1 byte/px) and resized with a multi-threaded box filter.
Measured (Ryzen 7 7700, UE 5.8):
・Pack 4× BGRA8 8K → 8K: 1121 ms → 205 ms
・Preview 4× BGRA8 8K: 620 ms → 46 ms
Fix: an empty Alpha slot now packs as opaque white (255), not 0.
Fab: fab.com/listings/7b231ecc-07…
GitHub: github.com/EmbarrassingMomen…#UE5
Horror-flavored TV transition post-process in UE5.
Analog-horror / old-set energy.
Packing it as a ZIP this time. Too many MFs for the usual node dump.
Link: drive.google.com/file/d/1XYa…
ホラー風味のTVトランジション用ポストプロセス。
アナログホラー寄りの見た目にした。
MFが多いので今回はZIPにて。誰かの参考になれば幸い。ダウンロードは↑から。
#UE5
UE5 loading icon, 3×3 dots. Scale pulse walking the grid. UI material.
Made it because I wanted to.
copy&paste here: blueprintue.com/blueprint/b5…#UE5
3×3ドットのローディングアイコン。後輩に教えてもらったゲームにあったものを見たら作りたくなったので作った。作りたい時が作り時。
【Free-TransitionFX v1.5.0 Released】
Completely FREE Unreal Engine 5 screen transition plugin just got updated.
TransitionFX is a SDF-based procedural transition system. No textures needed, resolution-independent, and super easy to use with just one Blueprint node. Now featuring 30 built-in effects.
v1.5.0 Highlights:
Widget-layer transitions.
Transitions can now cover UMG / Slate UI.
Download:
Fab: fab.com/listings/82f9a51f-52…
GitHub: github.com/EmbarrassingMomen…#UE5
WIP: v2 of my UE5 sword slash transition. Two slashes, four flying pieces, double flash. Post-process material, timing exposed as params. Still polishing. #UE5
お気に入りの画面を切るトランジションの改良版を作成中。
Box Roll Transition PP. Cleaned up the graph and packing it as a ZIP this time. Too many MFs for the usual node dump.
Link: drive.google.com/file/d/1u7P…
転がる四角で画面を拭うポストプロセス。ノード整理したので共有。MFが多いので今回はZIPにて。癖が強いタイプのトランジションだが、誰かの参考になれば幸い。ダウンロードは↑から。
#UE5
WIP: Box Roll Transition postprocess material. Black squares tumble and cover the screen. Looks fun, graph is still a mess.
Will share the nodes once it’s cleaned up.
転がる四角で画面を拭うポストプロセストランジション。 ノード未整理なのでWIP。整理できたら共有予定。 #UE5
Created a Hyperspace / Warp Tunnel Material in UE5. It Hope this inspires someone.
Node graph screenshot in the quote reply.
#UE5#Material
UE5でワープ演出風マテリアル。
ノードは引用リプで紹介。
【Free-TransitionFX v1.4.0 Released】
Completely FREE Unreal Engine 5 screen transition plugin just got updated.
TransitionFX is a SDF-based procedural transition system. No textures needed, resolution-independent, and super easy to use with just one Blueprint node. Now featuring 30 built-in effects.
v1.4.0 Highlights:
Stripe Cascade — The screen splits into stripes that wipe closed with a staggered delay. Split count, 4-way direction, stripe delay, and smoothness are adjustable.
Box Roll — Boxes roll in from the right edge and stack row by row. Rows, speed, and per-column / per-row delay are adjustable.
Also new:
・Project Settings page (Project Settings > Plugins > TransitionFX)
・Configurable effect pool size (MaxPoolSizePerEffectClass; 0 disables pooling)
・Sample project updated for UE 5.8
Documentation (EN/JA README, Preview Tool manual, showcase level) is now caught up with the current feature set.
Download:
Fab: fab.com/listings/82f9a51f-52…
GitHub: github.com/EmbarrassingMomen…#UE5#IndieDev
WIP: Box Roll Transition postprocess material. Black squares tumble and cover the screen. Looks fun, graph is still a mess.
Will share the nodes once it’s cleaned up.
転がる四角で画面を拭うポストプロセストランジション。 ノード未整理なのでWIP。整理できたら共有予定。 #UE5
【Free】MarkdownAssetProject v1.4.0 Released
An update is now available for the free UE5.5+ Markdown asset plugin. Manage Markdown as native assets with a live HTML preview, and access the content from Blueprint.
What’s new in v1.4.0:
・Outline Panel: Jump to any heading from an indented outline.
・Image Preview: Now renders in the preview.
・Paste Image: Ctrl+Shift+V creates a texture from the clipboard and inserts the link.
Download:
Fab: fab.com/listings/21ba464a-d8…
GitHub: github.com/EmbarrassingMomen…
Feedback welcome — reply here or open a GitHub Issue/Discussion.
Procedural mitsudomoe in Unreal.
The three-comma swirl you see on Japanese shrines.
Zero practical use. Not going into any project.
Sometimes it’s good to make something because funny how a few numbers and radii can lock in a whole crest.
#UE5
Nodes↓
Material: blueprintue.com/blueprint/hi…
MF_Mitsudome(SDF): blueprintue.com/blueprint/_v…
三つ巴紋SDFマテリアル。
これの実用性がないのはわかってるけど、作るのが面白いから仕方ないよね。たまにはこういうのもいいかも。
【Free】TextureChannelPacker v1.8.0 Released.
Free UE5 plugin that packs grayscale textures into RGBA and now unpacks them too.
New: Unpack Mode
The reverse workflow. split any packed texture back into per-channel grayscale assets.
Updated for Unreal Engine 5.8. Completely free & open source (MIT).
Fab: fab.com/listings/7b231ecc-07…
GitHub: github.com/EmbarrassingMomen…
Feedback, bugs, or ideas? Reply here or open an Issue / Discussion on GitHub.
#UE5#UnrealEngine5
WIP: Sword Slash Transition Post-process that cuts the screen with a glowing slash. Animation timing still feels off, so WIP for now.
スラッシュ系ポストプロセストランジション。 アニメーションがいまいちなのでWIP.
私にはこの辺の専門性が足りない。詳しい人マジリスペクト。
#UE5
WIP: Sword Slash Transition Post-process that cuts the screen with a glowing slash. Animation timing still feels off, so WIP for now.
スラッシュ系ポストプロセストランジション。 アニメーションがいまいちなのでWIP.
私にはこの辺の専門性が足りない。詳しい人マジリスペクト。
#UE5
Improved the old 7Seg material. Now works without modifying CustomRotator, and all If nodes are gone.
Cleaner and more stable.
Nodes:blueprintue.com/blueprint/zp…
Texture:drive.google.com/file/d/1xsM…#UE5
7Segマテリアル。CustomRotatorの中身を変更するやばい実装をやめたり、ifノードを除去したり。これで実用にはある程度耐えうるはず。
WIP: Gen 1 Pokémon-style battle start transition Spiral wipe post-process, no Custom nodes. Nodes are still a mess so WIP for now.
初代ポケモン風トランジション。カスタムノードなし。
ノード未整理なのでWIP。
#UE5