Senior Software Engineer, Developer Relations at @EpicGames. Former Lead Programmer on #Returnal for #PS5 @Housemarque. ari.games for my presentations!

Helsinki, Finland
Polly the Profiling Parrot gave Captain @mattOztalay and me the power to profile a real game! 🪄🦜✨ Join in on the "Yo Ho!" chorus, then watch "Profiling with Pirates" to gain the magical abilities to profile your own game: epic.gm/ProfilingPirates
Take to the high seas with @flassari and @mattOztalay in their talk from Unreal Fest Chicago: Profiling With Pirates: Performance Plundered from a Real Game 🏴‍☠️ Whether you have your development sea legs or you're a landlubber looking to dip your toes into optimization, this is the session or you!: epic.gm/ProfilingPirates
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Ari Arnbjörnsson retweeted
Next week's Inside Unreal is all about mobile. Three Epic experts, @flassari, @arvindsabaneel and @paulgeorgesepic, go deep on mobile workflows in Unreal Engine 5.8 📱 Join us October 15 at 2 PM ET as we go through next-gen UE tools and systems that run on mobile, explore profiling on iOS & Android and look at what's next for mobile in UE: piped.video/live/2OCeuCj0swQ
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The text version of "Profiling with Pirates" is up! Check it out if you really don't want to see @mattOztalay and me in pirate costumes singing a shanty. Or if you just prefer text/images over hour-long videos, like me 😄 #uetips dev.epicgames.com/community/…
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Have you been wanting to get into game performance optimization, but don't know where to even start? The UE Performance Optimization Learning Path now contains over twenty tutorials, most of them from Epic Games, sorted by skill level. dev.epicgames.com/community/…
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Ari Arnbjörnsson retweeted
MetaHumans, Substrate, and PCG, running at 60 fps on a phone. Check out Arvind Neelakantan's tips on optimizing next-gen UE5 features for mobile in his Unreal Fest Chicago session, where he builds a boss fight from scratch, live on stage 🧵 Full session here: piped.video/TnRvkxf6tZY?si=P2Oo…
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Ari Arnbjörnsson retweeted
I have just published a video on optimizing lights & shadows for UE5! Showing the process and tools for auditing lights in your scene and what you can tweak to improve performance. piped.video/watch?v=1uFR9lXr…
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My second presentation at Unreal Fest Seoul had us myth-busting common UE "best practices". The audience got most of them correct, great job 💪 "Hi from Seoul!" 👋
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First time in Korea! 🇰🇷 Super happy with a full room of local developers wanting to learn how to improve their frame pacing and input latency. "Hi from Seoul!" 👋
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Tomorrow, @t_looman and I will be looking at the optimization journey of Far Far West on the Inside Unreal livestream. Will Tom's efforts impress the Hitch Hunter? 👀
Significant effort has been made by @EvilRaptorGames optimizing their early access game Far Far West. This week on Inside Unreal, @t_looman and @flassari are analyzing the profiling data, dissecting specific optimizations for the project and exploring further optimization opportunities as the game continues development. Join us this Thursday Aug 13 at 2PM ET for all the fun!: piped.video/live/kJPqrvB0fdo
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Had a great panel on "Optimizing Optimizations" with Ken Noland, @barog, and Dan Wood at @developconf. "Hi from Brighton!" 👋
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Had a great time in England teaching the Brits about frame pacing and input latency in Unreal. "Hi from Brighton!" 👋
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Super happy with a full room of devs interested in improving frame pacing and input latency in their games at Unreal Fest 🙌 "Hi from Chicago!" 👋
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Ari Arnbjörnsson retweeted
Guess who's going to talk about things again?
Hot on the heels of today's Inside Unreal, we're back at it again tomorrow with Spending Milliseconds: Choosing Rendering Features for Your Game! Join us July 16 at 2PM ET as we're joined by Adam Kiraly of @TanglewoodGames to discuss UE 5’s major rendering features, focusing on Nanite, Lumen, VSM and their alternatives: piped.video/live/mnjIr8uS4uo
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Ari Arnbjörnsson retweeted
Hot on the heels of today's Inside Unreal, we're back at it again tomorrow with Spending Milliseconds: Choosing Rendering Features for Your Game! Join us July 16 at 2PM ET as we're joined by Adam Kiraly of @TanglewoodGames to discuss UE 5’s major rendering features, focusing on Nanite, Lumen, VSM and their alternatives: piped.video/live/mnjIr8uS4uo
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