vec3 q=vec3(0,0,1e4),v=FC.gbr-r.yxx*.3,p;for(float i,s,d;i++<53.;d=.2*t){for(p=q,s=6e3;4.<s;p=p.zxy-s*sin(p/s*6.3)*.05,s*=d=.8)p.yz*=rotate2D(d);d=length(vec2(length(p.yz)-1e4,p.x))-3e3;v.x+=v.x*step(7e2,q.x)*(1.1-mod(FC.y,2.)*2.);q+=sin(i)+v/r.x*d;o+=exp(-d*d/vec4(3,2,1,1))/i;}
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heavens gate... or is it hell? #glsl #genart #oneline
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noise, 3d, noise, 3d, noise, 3d,... ;-P #glsl #genart ...optical delusion :)
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weird world thicket ;-) ...all made from code, no ai involved. #glsl #noai #steam
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...ugh as usual ...codec dont like ballpoint ;-P
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oh no the cat snatched the wool again... 😸 #glsl #allcode #genart #cats
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wringing the linen... #glsl #allcode #genart
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to saturn and back by express wormhole... ;-P #gamedev #indiegame #steam #noAI
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maybe i should have called it "goats on mars"? ;-P #gamedev #indiegame #noai
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way way down... #glsl #gamedev #indiegame #carsonmars ...the martians knew how to dig
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if mars was made of bismuth... #metal #carsonmars #indiegame #gamedev #steamgame
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Florian Berger retweeted
Angine de Poitrine - Zugzegk
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Florian Berger retweeted
Simulating lava stuff to debug my physics engine.
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orange fight ;-P #gamedev #indiegame #steam #noAI
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Florian Berger retweeted
a=(y,d=mag(k=(4+cos(y))*cos(i/7),e=y/5-11)-6)=>point((q=99+3*sin(9/k)+d*d*sin(t*2-d)+y/23*k*(e+sin(-d*4)))*sin(c=d/4-t/4+i%2*9+sin(t*3+e)/9)+200,q*cos(c)+200) t=0,draw=$=>{t||createCanvas(w=400,w);background(9).stroke(w,166);for(t+=PI/60,i=1e4;i--;)a(i/259)}//#つぶやきProcessing
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huh, sometimes mistakes can be quite appealing :-) #glsl #creativecoding #noAI
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always liked those old 2 color comic books... #gamedev #allcode #noAI #indiegame
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Florian Berger retweeted
Does your physics engine handle a stack of 1000 enemies?
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Florian Berger retweeted
Effulgence RPG 1.0 is out now! After more than two years of solo development, the full game is finally here. I created its ASCII visuals by hand and programmed the game myself. Steam: store.steampowered.com/app/3… #indiegame #rpg #ascii
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Florian Berger retweeted
I resigned from Khronos Group today. I spent the last three years doing graphics API research at Khronos and Microsoft. Neither of them is acting responsibly. They are racing straight to self-increasing lines of code per triangle and gambling with our lives. More thoughts below.
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