Design Engineer in the making | Leading an AI community @ aivibegdl.com | @SpaceXSI @raycast ambassador

Mexico
Raycafé a Guadalajara! ☕ nos juntamos con @jsconfmx como parte de la JSWeek 2026 para explorar @raycast v2 Si sigues en v1, te ayudamos a dar el salto. Y si nunca has usado Raycast, también puedes caerle a conocerlo 28 de octubre 👇🏻 luma.com/xj191mx1
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always wanted to try this so I asked @bot to summarize all the feedback he gave, identify common patterns, find situations where we can set good vs bad examples, and pack all of this knowledge into a markdown file then with @cursor_ai I passed that file as reference to build a skill using /skill-creator that serves as a tool that audits your portfolio, and delivers a full report where you can check areas of improvement, critical fixes and stuff I'm doing the first run without looking at the result of that skill and see how it goes, but if it's good enough it only needs some fine tuning to make it almost perfect
in a portfolio reviewing mood until i get bored send me links
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my dumb ass didn't choose Opus 5.5 😑 smh
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proof that nobody reads PRs code even before AI btw
mfs complaining that AI doesn't write quality code, when this is the average code you find as soon as you join at any company legacy code from 2019, running on production all these years setting booleans to conditionally add CSS classes 🫣 I bet you to show me more real cases of shitty production code
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"Fun with Flags: el arte de hacer enojar países con i18n" Si tú entendiste la referencia en el titulo de la charla de @evaferreira92 entonces debes de estar en #JSConfMX este 29 y 30 de octubre. ¡ÚLTIMOS BOLETOS! 🎟 Compra el tuyo en jsconf.mx/
In a few weeks I'll be presenting my "Fun with Flags: El Arte de Enojar Países con i18n" talk at @jsconfmx in Guadalajara 🇲🇽 There's an amazing line up and still a few tickets left! I hope to see you there!! tickets.jsconf.mx
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mfs complaining that AI doesn't write quality code, when this is the average code you find as soon as you join at any company legacy code from 2019, running on production all these years setting booleans to conditionally add CSS classes 🫣 I bet you to show me more real cases of shitty production code
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Juan D. retweeted
Applications for our next cohort of Codex Ambassadors close at the end of the month. If you're thinking of applying, do it soon! :)
Meet our Codex Ambassadors 💙 We sat down with a few of our ambassadors from around the world to hear why they joined, what they’re building, and what makes their local communities special. Proud to support them! Join our Codex Ambassador program: developers.openai.com/commun…
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Touching grass after a month of home office 🤠
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Juan D. retweeted
This is everything in the reactbits.dev 2.0 update: > 215 animated react components > 155 components reworked > 12 brand new components > 104 components rebuilt or redesigned > presets on 154 component demos > 60+ components now react to clicks > 45 components got a light mode or a cleaner one > 30+ new load-in intros > 20+ components dropped their extra dependencies > 18 components run faster/lighter > background studio, rebuilt from scratch > every background in one place > start from a preset, tune every value live > export the code with your settings > export 4k images > export looping mp4 and webm videos > share any setup as a link > shape magic, rebuilt as a logo design tool > design marks from shapes, patterns, text or your own svg > chrome, glass and neon 3d materials > use any react bits background as a material > export svg, png, favicons, video or react > texture lab, rebuilt from scratch > 160 one-click styles > 75+ stackable animated effects > works on photos, videos and your camera > record your camera with the style on > trim videos on a timeline before exporting > export images, videos, gifs or a shareable style > new landing page > a hero you can tune live, with presets and editable code > rewritten introduction docs > an faq for everything free and pro > changelog page with an rss feed > new and updated badges in the sidebar > preview videos re-recorded in dark and light > about 5x less javascript on the landing page > new: crystalized ball, a glass ball with a crackling electric rim > new: electric logo, any logo as a living lightning outline > new: dither veil, a 1-bit photo the cursor burns through to full color > new: tech text, letters that turn into dashed vector paths > new: holo card, a trading card with real holographic foil > new: circular carousel, a 3d ring of bendable image cards > new: flex carousel, an endless row that flows through liquid glass > new: pattern waves, a lit halftone surface that moves like silk > new: micro slats, tiny slats that roll like a sea > new: shape waves, shapes that brighten along rolling waves > new: flux lines, glowing lines in a churning magnetic fluid > new: gradient ascii, soft gradient glows drawn in ascii > animated content: blur, tilt and wipe reveals with staggered children > blob cursor: a smooth 3d liquid with drips and a splashy click > click spark: sharper sparks with new shapes, gravity and glow > crosshair: frames what you hover with measuring brackets > cubes: springy cubes that face the cursor and ripple on click > electric border: layered lightning that races around the edge > fade content: fades through focus, grain, mist and pixel blocks > glare hover: a realistic glare that follows the cursor > gradual blur: smoother blur with no steps, fades to any color > glow cursor: light that pours from the cursor, with a click burst > ghost cursor: real drifting smoke, many times faster > image trail: eight variants merged into one tunable trail > logo loop: draggable, with wave, arc and 3d orbit paths > magnet: a real spring pull with tilt, scale and axis locks > meta balls: blobs that cling, stretch and splash apart > strands: a siri-style orb of spectral strands in frosted glass > metallic paint: liquid metal that now paints text too > noise: much lighter, with film dust, scratches and scanlines > pixel trail: crisp glossy pixels with drips and image reveals > pixel transition: smooth on quick hovers, with a retro mode > pixel swap: seamless pixels that spring in from the cursor > ribbons: smoother ribbons with new shapes and a rolling wave > shape blur: a real lens blur with any svg or png as the shape > splash cursor: real splashes, plus ink, smoke, lava and silk looks > star border: a star that glides evenly around any shape > sticker peel: a real curl with gloss, matte and holo finishes > target cursor: brackets that hug rounded corners > laser flow: a waterfall of light that pours over your content > orbit images: real depth, drag to spin, click to bring forward > elastic mesh: inflated squishy type that jiggles back > swarm cursor: a liquid swarm that splashes on click > halftone reveal: a print in mono, duotone or full color > cursor grid: a crisp grid with a soft spotlight and click rings > ascii text: scramble on hover and click ripples > blur text: zoom, 3d tilt and focus pulls that loop or replay > circular text: fling the ring and watch it lean in 3d > count up: odometer rolls, springs and 1.2k formatting > curved loop: waves, rings and lines with a scroll boost > decrypted text: flip-board decoding and hover scrambles > falling text: smoother physics and throwable words > fuzzy text: resolves out of static into color fringes > glitch text: four glitch styles with bursts on click > gradient text: flow and conic styles that drift to the cursor > rotating text: flips, blurs and bounces with a resizing highlight > scrambled text: letters rise, blur or swell like a lens > scroll float: letters flip, scatter and wave into place > scroll reveal: reveals by word, letter or line > scroll velocity: rows lean with scroll speed and can be thrown > shiny text: a travelling glow on hover or scroll > split text: flips, pops and waves with cursor ripples > text cursor: a smoother trail with chain and ribbon modes > text pressure: click ripples and idle breathing > text type: new cursors and typos that get corrected > true focus: frames that spring between words > variable proximity: accent colors and idle weight waves > shuffle: 3d card flips and spins with motion blur > particle text: rain, swirl and print-in entrances > split flap text: cascade orders and a minimal hinge style > warp text: click shockwaves and glass-like fringing > stroke text: dashed or dotted outlines that keep flowing > depth text: presses in on hover and floats while idle > fold text: blinds and card flips near the cursor > echo text: click bursts of echoes and two-color fades > masked heading: two new entrances and a cursor light > text loop: a second crossing band you can drag and fling > animated list: rows that spring in and a gliding selection > bounce cards: rebuilt on springs, no more hover flicker > card nav: a springy open with unfolding cards > card swap: drag or fling the swaps > carousel: momentum swiping and five transitions > chroma grid: responsive cards and a smoother spotlight > circular gallery: crisp edges and open to full image > counter: springy rolling digits with currency formats > decay card: smoother decay that frays when idle > dock: right-click menu, badges and auto hide > elastic slider: rubber-band pull, vertical and pill styles > flowing menu: one liquid band that glides between rows > fluid glass: real glass that bends your own text, image or video > flying posters: a camera you can pull back or push in > folder: lies flat and opens like a book > glass icons: real liquid glass that bends light > glass surface: turn any svg logo into glass > gooey nav: the active pill melts into droplets > infinite menu: lighter, with autoplay and keyboard support > lanyard: pass any image and it flips on click > magic bento: animated art in every card and click waves > masonry: springy reflow, a lightbox and drag to reorder > model viewer: auto framing and studio lighting > pill nav: a rising fill and rolling labels > pixel card: a glowing pixel reveal wave > profile card: smoother tilt and a light theme > scroll stack: native pinning that never jitters > spotlight card: a light that glows along the edge > specular button: a glass rim light that follows the cursor > stack: momentum throws and four new layouts > stepper: a frosted panel with three layouts > tilted card: glare, depth layers and flips to a back side > reflective card: satin metal that reflects your camera > antigravity: particles that swirl into a ring, hold to burst > aero shards: thick glass ribbons with a chrome finish > ghost fibers: layered glowing fibers with depth of field > aurora: richer blending that never bands > balatro: crisp pixels and paint the cursor stirs > ballpit: thousands of balls to grab, throw and blast > beams: brighter glints and no 3d library > crt warp: a real crt that warms up into view > dark veil: cursor reactions, any color and new shapes > dither: new patterns, retro palettes and click ripples > dot field: a magnifying lens that zooms while you hold > dot grid: springy dots that wobble and streak > faulty terminal: phosphor glow and about 4x faster > galaxy: click for warp speed > gradient blinds: satin shading and a click wave of light > lightfall: crisp streaks that bend around the cursor > ferrofluid: a glossy sea with a cursor crown > molten metal: white-hot cores the cursor heats up > gradient waves: lit waves that rise from calm water > web threads: braids and traveling light pulses > topography: a 3d contour landscape that rises from a flat map > light tunnel: glowing fibres and comet pulses you can steer > sliced waves: light sliced into glowing bars > acid squares: glossy squares under two drifting lights > scanner: a scan head with afterglow and click pings > grainient: richer colors you can drag around > grid scan: a lit 3d room with sparkling scan points > grid distortion: lighter, with block to liquid modes > grid motion: drift, parallax and a 3d tilt > hyperspeed: a real glow and a transparent background > iridescence: full color control and a liquid stir > letter glitch: a calm field of glitching letters, much lighter > light rays: a glowing source and a cursor shadow > lightning: seamless bolts and strikes where you click > line waves: flowing lines lit by a drifting band > radar: pings, a sonar mode and a tilted floor > soft aurora: blooms in from a thin line > magic rings: about 3x faster with prism fringes > liquid chrome: a liquid wake and click ripples > orb: a luminous ring that pulses on click > particles: thousands of particles with bokeh and constellations > pixel blast: shimmer, drift and a perspective floor > plasma: soft folds of satin light > plasma wave: white-hot cores the cursor stirs > prism: several times faster, tilts toward the cursor > prismatic burst: up to 4x faster with spirals > ripple grid: real traveling waves and a floor view > silk: glossy satin highlights and click ripples > side rays: shimmering shafts with drifting dust > shape grid: eight cell shapes and rainbow colors > threads: several times faster with a cursor that parts them > waves: perfectly smooth lines that bend around the cursor > magnet lines: a full background of springy lines > liquid ether: glowing swirls, several times faster > floating lines: crisp glowing lines in dotted and dashed styles > light pillar: about 4x faster and surges on click > pixel snow: pixel-art flakes that can pile up to be continued
Introducing React Bits 2.0 The library you know, rebuilt. Components now look sharper, move smoother and start from presets, and our design tools were fully rebuilt from scratch. 216 animated React components, free and open source as always. reactbits.dev
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Juan D. retweeted
¡Mira y escucha mi prueba de concepto de accesibilidad que estoy armando para @jsconfmx! Cada año recibimos asistentes de todo el mundo; algunos no hablan español, a otros se les complica un poco el inglés, y hay quienes necesitan apoyo auditivo.
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This is the way You really miss all the shots you don’t take
Whilst I'm here, I'm also getting DMs asking me to review profiles and community work before they apply. My general rule of thumb in life is to not ask for permission to do something, just do the thing you want to do. Bias to action is the only way.
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Juan D. retweeted
Por si necesitan, aquí está el mapa de las zonas que se verán afectadas por los mentados tandeos. Así es más sencillo buscar si su zona se verá oficialmente afectada o no. Favor de dar RT para mayor difusión. google.com/maps/d/viewer?mid…
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who this? 👀 @trydatabuddy
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Juan D. retweeted
Ambassador applications for @spacexai / @cursor_ai are reopening soon! Drop your email to be the first to know: anysphere.typeform.com/to/Ln…
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Nunca se les olvide que @GobiernoJalisco @PabloLemusN @MovCiudadanoJal usaron Violencia, gas lacrimógeno y agua a presión para reprimir una marcha donde había niñeces!! Familias enteras que marcharon para pedir agua limpia en sus casas! LEMUS ES UN COBARDE! #gdl #guadalajara #jalisco #agua
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Juan D. retweeted
Hoy Pablo Lemus acaba de lograr lo que quizá ningún gobernador de Jalisco en la historia: radicalizar a los tapatíos. En ninguna protesta como hoy había visto a tantas personas comunes tan anonadadas, tan decepcionadas, enojadas y tristes de ver el gobierno que tenemos.
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Confirmado: están reprimiendo a los manifestantes de la megamarcha por el agua en Guadalajara.
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Attlassian MCP is my best friend at work ❤️
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Try databuddy 🫵🏻
Excited to announce that @trydatabuddy is part of the YC F26 batch! Collecting data is easy, understanding it isn’t. That's why we're building Databuddy, the most comprehensive intelligence platform that combines all of your analytics and context into informed business insights and investigates your product issues as they happen in real-time If you're tired of spending hours in your posthog dashboards trying to make sense of your data, this is for you
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attending @OpenAI DevDay exchange lfgg see you guys in Mexico City 🫡
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Juan D. retweeted
excited to announce i'm now a @raycast ambassador! 4 years in and it's still the first thing i install on a new machine. genuinely can't imagine working without it, so this one means a lot
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