/goal stop structure from collapsing. added tools to my agent like placing positional probes and getting screenshots. restricted it from cheating by placing too many fixed points.
So everyone was showing off a bunch of sims made with Claude Fable. I thought I'd try too. A year ago I was nerdsniped figuring out how to find a projection function from a point to the screen around a black hole. Couldnt do it before, but Fable just oneshotted it😅
Did you know that the .png format was created out of spite? Or that .jpeg just discards like half of the colours in your image because you won't notice?
To celebrate last week's launch, I published a chapter on image compression.
makingsoftware.com/chapters/…
You have Claude Fable for only a few days. Here's how to make the most of it.
Introducing /improve: use your most capable model to audit your codebase and write plans for cheaper models to execute later.
Studies your code, figures out bugs, perf, tech debt, missing tests, what to build and writes plans any agent can run.
Exploring the fusion cycle in my simulator as heavier elements get formed. Simplified model involving: hydrogen, helium, carbon, oxygen, neon, magnesium, silicon, sulfur, argon, calcium, titanium, chromium, iron
Updated so different materials/reactions will have different color flames (e.g. chlorine, sodium, potassium, copper). Working on adding more realistic handling of ions soon.
The fact that my central star radiates is crazy! Having multiple planetoids orbit naturally and being able to see their elemental makeup... such an incredible sim. Scratches my brain in a really fun way. 😄🌞