ok so... there was a 2 day hackathon at work last week...
i built an infinite, 3D, ai native mmo called nocturne... it's set in the world of inkwell.
the server capacity is... pretty good..? i tested it with 1000 connections in the cloud.
it's written in a programming language i wrote (called ink).
it uses polygons & gaussian splat *frostings* for the graphics.
it has an adaptive music system that changes intensity and mood based on the gameplay.
the combat is kind of realtime dnd-like?
all of the npcs are powered by llms, you can talk to them, trade, fight them... they remember you..?
they have little neural nets inside them and they optimise for survival and happiness.
there's *trillions* of combinations of characters... *hundreds of millions* of spell combinations.
all of the creatures have a genome, they reproduce and have mutations creating new creature types...
you can catch them like in pokemon... there's semantic crafting and alchemy... you can be turned into a vampire and burn in the sunlight..?
there's a day & night cycle... seasons... fires spread, rain puts them out, ice freezes over lakes...
you can become a werewolf and infect others? or a weredragon? even a wererat.
you can ride on goats, sheep, horses, eagles and dragons...
aliens can abduct you or the farm animals...
and when you do... you can discover and explore their home planets with different physics.
there's giant colossal beasts to fight, demigods with trials that give you world changing powers...
you can get portals in a bag that take you to home's you can customise like in tiny glade...
oh and there's an api... so people can connect their local agents to it and build their own worlds...
rift's open up and invasions happen. villages learn traditions and will fear you if you treat them badly...
there's open pvp everywhere and you drop all of your gear if you die.
if you try to do pvp in the main cities, then mages will spawn in and try to kill you.
oh... there's also semantic scrying.. you can get any item and cast a spell and it opens a portal to the closest thing that is semantically similar... got a bone? maybe it'll take you to a graveyard... a log? a forest, etc.
i feel like i haven't even *scratched the surface* with how deep this game is, but this post is pretty long... so... *dream bigger*.
ink: an adaptive programming language