My book Indie Game Works, showcasing games like #Tunic#Dredge#Ghostboy#SCHiM#Eastward#Cairn#Gris#Ashen#Sable and #Abzu is out today in the UK.
You can order it at most online books retailers and get access to exclusive concept art and interviews with the developers.
Do you like indie games? Do you like learning about how they were made directly from the developers behind them?
Then you'll love Indie Game Works, my book showcasing 50 of the most influential and beautiful indie games from the last 15 years.
Hyper Light Drifter started as sketches and story fragments Alx Preston worked on for years in his garage with friends, long before @HeartMachineHQ existed as a studio or full production began.
Find out more in Indie Game Works.
a-fwd.com/asin-uk=050002971@heartmachinez
Genesis Noir traces to a single Italo Calvino short story, "The Distance of the Moon." @feralcatden's founders started by sketching cosmic characters in charcoal on newsprint before any code was written.
Find out more in Indie Game Works.
a-fwd.com/asin-uk=0500029717
GRIS's team picked "grief" and "unlocking color in a colorless world" as guiding pillars before writing a line of code.
@nomadastudiobcn says the final game barely changed from those first sketches.
Learn more in Indie Game Works.
a-fwd.com/asin-uk=0500029717
One of Manifold Garden's biggest inspirations wasn't architecture at all β it was old library catalog cards. @WilliamChyr spent seven years refining that into the game's paper-like look.
Get the full story in Indie Game Works.
a-fwd.com/asin-uk=0500029717@ManifoldGarden
Chicken Police was made almost entirely remotely, with @TWGdevstudio adding team members one-by-one as needed. Voice acting came late β the team says it's the moment the game truly came alive.
Learn more in Indie Game Works.
a-fwd.com/asin-uk=0500029717
None of the Harold Halibut team were trained illustrators β they couldn't even draw the main character on paper. @Slow_Bros started by building tiny sets and puppets by hand on a kitchen table instead.
Indie Game Works contains more behind-the-scenes
a-fwd.com/asin-uk=0500029717
Silt's entire art style started as traditional pen-and-paper drawings β @GamesCircus only moved to digital art once it became clear paper was too slow to keep production moving.
Learn more about Silt and other titles Indie Game Works.
a-fwd.com/asin-uk=0500029717
Morsels began as a rougher GameMaker prototype with oversized pixels before @TbDxn rebuilt it in Unity. His aesthetic goal: to create creatures that look like "an extra in The Dark Crystal."
Read more about the game in Indie Game Works
a-fwd.com/asin-uk=0500029717@furcula
Dread Delusion's core concept began as a "fantasy Matrix" β @LovelyHellplace built the entire world as the dream of a slumbering god. Some real locations were even scouted in southern France.
Find out the full story in Indie Game Works.
a-fwd.com/asin-uk=0500029717