Digital designer & generative artist. Find me on Bluesky 🦋 bsky.app/profile/nudoru.bsky… Or mattperkins.me

Charlotte, NC
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I'm finally updating my website and creating a pattern to showcase much more of my art. I've added my Rodeo work for easy browsing; more is coming soon! mattperkins.me/?gallery=rode…
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for(float i,g,e,s;++i<99.;o.rgb+=.01-hsv(.1,g*.016-e*.3,s/2e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(0,9),g)*rotate3D(-1.1-cos(t*.15)*.1,vec3(1,11.+sin(t)*.15,-1.5));s=2.;for(int i;i++<19;p=vec3(.08,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.1/dot(p,p*.51);g+=p.y/s;s=log2(s)/exp(e);}
280文字でこれが出来るの本当意味不明…。 #SESSIONS_Party
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continuous studies of hatching.
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Basic Stroke On this page, we build a basic stroke class that turns a path and a width into drawable geometry, along with a few simple variations. kynd.info/unlock/basic-strok…
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gm
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See the series here: heftgallery.com/series/light…
The public sale for Lightfield Studies by @zachlieberman will be on Wednesday at 9am est After first access to Heft Circle, the wait is mostly about opening it up to Zach’s 223,000 ig followers, so if you want access to a 1/1/56 before then, dm us your @verse_works username : )
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AI slop. Almost everything is mislabeled or wrong. Allow me to explain...
If you are new to procedural generation within game dev, here is a great starting point on how to leverage noise!
Community note
This infographic is AI-generated and mislabels several noise functions and their visual outputs. The post author acknowledged the graphic was generated by AI: x.com/slashskill_/st… A breakdown of the inaccuracies is detailed here: x.com/XorDev/status/…
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The Honor Awards for September have been decided! awwwards.com/honors/winners Congratulations to all the winners, and thank you to all the community members who voted! ❤️
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Modern & Contemporary
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Good Saturday for some posters! Hungarian designer Molnár Péter is back with PLAY 2 WIN Vol. 2, a 17 poster series full of 1980s tech references. The NASA one in blue and red is my favorite, haha. abduzeedo.com/molnar-peters-…
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There’s a strange tension between creating what you love and creating what people react to. Which one wins when the two disagree?
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contrary to popular belief, vibe-coding a good product is still very hard.. requires a good understanding of what you're trying to build, UX, & hella back/forth to translate your vision to the agent creating a product that you expect 1000's of people to use requires a lot of testing + attention to detail, it's not the same as building quick internal tools that only serve one purpose
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gm Can’t believe that i finally got to visit a dedicated generative art show in Tehran, after years of being obsessed with it myself and having no one to talk to about, especially in the Iranian art scene. Interestingly the organizers were almost entirely NFT agnostic and zero knowledge of Squiggles, Fidenzas, Mimizu and the usual subset of generative bodies of work we are used to, Just a bunch of enthusiastic computer nerds who happened to love the idea of creative coding and the efforts and ethos of @ProcessingOrg, Which made it even more exciting to see some works from familiar names in the exhibition like @nudoru, @_NatSarkissian, @annaluciacodes, And @zolfaqqari You love to see it
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Wormwhere in Time
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Is everyone with a limited AI budget changing their subs each time one lab outperforms the others? You can’t pay $200 or even $100 a month to all of them.
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LittleJS now does 2D and 3D! 🚂🎉 The same tiny, fast, open source JavaScript engine. Now with a full 3D renderer in the same canvas as your 2D game, level editors built in, a particle effects library, a faster core, and tools for making games with AI. frankforce.com/littlejs-is-2…
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[An Ensemble of Female Creation: When Thought Condenses into Circles Through Code] — Tabee Check Video > instagram.com/reel/DehD6z_TO… When different people, movements, sounds, and code come together at the same time, what do we create?
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For decades, "generative art" was art created by human-made algorithms. Then it became JPGs created by "generative" AI image systems. Now it's back to code, but algorithms created by AI, not humans. What a world.
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The show is up for a month at @heft_gallery 300 Broome st come by !! ✌️✌️
I’m ☠️ — so thankful / grateful to share my work and process….
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Yeah, this.
this is exactly why i’m getting reluctant sharing gen art WIPs now. context: 1+ year working on this sharing, testing, iterating, building the whole system, then you wake up to a vibe-coded a clone, no DM/ask/nothing. The "spending a year to build something takes far too long these days" reply illustrates the whole problem here. the model didn't take a year because it didn't have to since i already did the hard parts, you copied the decisions. following the thought, if anyone can rebuild anything in 20m then the only thing left that's worth anything is the vision. and that's exactly what's being taken. don't get me wrong: i'm pro AI. and i'm from deep ic. i've made memes, remixed stuff, riffed on internet culture forever, people who follow me know. that's not the issue here. the issue is taking an artist's unreleased work and shipping your copy first. that's stealing food from my mouth, and that's where i draw the line. forget IP law for a sec. given you have a soul, you don't need a lawyer to know what's wrong. one DM like "hey mind if i try a version of this?" that's all it takes. again: moral. and the cost isn't just mine, been having these talks with lots of artists friends for the past months. so now every artist has to wonder if sharing process = handing out free blueprints. and that kills the best part of this place. not the internet i've lived for and want to build for. back to creating. and now you know why i'm sharing fewer WIPs publicly, at least until i'm at peace with it.
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