B Ξ Λ R Cook like a mad onchain Builder!🛠️⛓️ Onchain enjoyer | Still hunting alpha One day @0xAlphaGEMs 💎 (My Dream🛌)

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gm Gem Needed this today 💜 Easy to lose the plot when things move slow, but posts like this from the cave remind me why the energy hits different Keep those dreams alive frens
gm frens just a lil reminder to keep those dreams alive i know sometimes it's hard to stay optimistic, esp when things don't our way. but a lot can change in a year, a month or even a single day take care of yourself, enjoy the little things, and keep working towards whatever makes you happy💜
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I'm on the line. ☎️ @PayphoneNFT payphonenft.xyz
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When @jensenhuang asks for a somersault, you deliver. 🦆 See how AI agents on NVIDIA RTX Spark help bring @huggingface's Microduck from simulation to the real world.
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WTF... someone used Opus 5.5 to build an interactive Arduino learning platform. 🤯 You can learn Arduino through: ~ Hands-on lessons ~ Interactive circuit simulations ~ Practical projects ~ Learning by doing instead of just reading Perfect for developers and AI nerds who want to learn Arduino without getting lost in boring tutorials :) Follow me for more amazing AI, Coding & Web Dev insights 💎
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Part 2: Opus 5.5 vs Gemini 4 Argon, same live air traffic control center Same brief, every jet, tower and radar modeled in Blender. Opus took 70 minutes, Argon 2 hours 20 Argon used the extra time well, a busier airport with a holding stack you can watch. Opus kept the sector map clean
Opus 5.5 built a live airport ramp you can play like a strategy game, every plane and truck modeled in Blender and running in three.js
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My dream group finally opened applications 💎 Been watching GEMs cook for a while, the NFT alpha, culture, and “GEMs gives GEMs” energy is rare. Applying as an onchain builder who actually shows up and contributes instead of just asking for invites. Let’s see if I can make it into the cave ✊
AlphaGEMs applications are open 💎 Round 1 is live for 7 days ✅ - Only 10 GEMS will make it to the cave - The team reviews every single application Think you're a GEM? Apply here 👇 - vault.alphagems.io/join
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I just applied to join @0xAlphaGEMs ✅ Applicant #079 💎 Will I make the cut? vault.alphagems.io/join/ABGC…
AlphaGEMs applications are open 💎 Round 1 is live for 7 days ✅ - Only 10 GEMS will make it to the cave - The team reviews every single application Think you're a GEM? Apply here 👇 - vault.alphagems.io/join
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New week, new round. 🎮 No one knows exactly how the market will play out. But a community doesn't build itself by sitting on the sidelines. Stay involved. Keep building. Hold 小股东 to Earn BNC4. 0x026c029aC3395a893784FE6F3AECE2BFc613FfFF #小股东 #BNC4
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Open-source 3D from a few random photos. No camera poses. No special capture. #UniForge3D takes a handful of unposed shots, keeps what the photos actually show, and generates the missing parts into one complete textured model. Reconstruction + generation in the same space. Best photo per region. Textured GLB ready. Code, weights and demo are live. github.com/xibushu/UniForge3… #3DAI #OpenSource
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Embervale: When Growing Crops Becomes a Meaningful Economic Loop on Robinhood Chain 🌱 In a space full of GameFi projects chasing short-term metrics and hype cycles, Embervale has appeared relatively quietly but with a clear direction. It is a pixel-art farming game built on Robinhood Chain, where players are not simply completing tasks to extract tokens. Instead, they participate in a closed loop: Farm → Earn → Burn. 🌾 What Is the Game Actually Trying to Do? Embervale does not attempt to be a complex RPG or an ultra-simplified idle game. It sits somewhere in between: a pixel world with a slower pace that is easy to enter, yet deep enough that players might stay longer than a few days. Based on the project’s official website and promotional material, the core gameplay loop includes: Farm: Plant crops, water them, harvest, raise chickens, bake, and fulfill village orders. Fish & Forage: Fish in the pond, chop Emberwood, and gather herbs and berries. Fight: Mine ore, then descend into the Depths with a sword, bow, or staff. Earn: Complete daily village orders to earn $EMBER, which can be claimed directly to a Robinhood Chain wallet. Many people on X have described the feel as classic pixel farming with light combat and on-chain rewards layered on top. Several users mentioned the risk of falling into a “one more harvest” state — intending to log off but deciding to finish just one more cycle. That is usually a positive signal for a farming-style game. 🔥 The Real Differentiator Is the Burn Mechanism What has drawn the most attention is not only the charming pixel aesthetic, but the economic design. The project states that 70% of all $EMBER spent inside the game is permanently burned. This is a relatively aggressive figure compared with many current GameFi projects. Rather than vaguely claiming “there is a burn,” Embervale ties a high burn rate directly to in-game spending behavior. The intention is to create real deflationary pressure instead of a number that exists mainly on paper. In a recent update, the team noted that most of the development time has gone into balancing the economy. Their stated goal is to build a living world that is both fun to play and rewarding for the time players invest. This is a more straightforward admission than many projects make, as the usual focus tends to lean heavily toward maximizing token extraction speed. 🎁 NFTs and Early Access Embervale currently has Early Access open alongside whitelist applications for a free-mint NFT collection of 2,000 supply, divided into four different tiers. The NFTs are intended to have actual utility inside the game rather than serving only as cosmetic items. According to the team’s latest post (16 October 2026), the NFTs and the $EMBER token are expected to launch the following week. They also indicated that more complete information about the game will be shared before the full launch. Community response so far has been largely positive. Many users have already applied for Early Access and the whitelist. Some have written more neutral breakdowns of the “Farm. Earn. Burn.” loop. While questions remain about how sustainable the long-term gameplay loop will be, the overall atmosphere around the project has stayed relatively healthy — more curiosity than pure hype. 💭 Why Embervale Stands Out In GameFi, many projects try to do too many things at once. Embervale has taken a more restrained approach: start with a familiar genre (farming), present it in a clean pixel style, and attach a relatively clear economic mechanism. What stands out most is not simply the free mint of 2,000 NFTs, but the apparent priority the team is giving to the actual play experience before optimizing pure token farming. If they manage to maintain the balance between “fun” and “rewarding” that they have described, Embervale could become one of the rarer farming games on Robinhood Chain with a realistic chance of retaining players over time. I have already applied for Early Access and am following the whitelist process closely. Given the project’s current direction, players who show genuine interest in the gameplay (rather than treating it solely as a free mint opportunity) are likely to have a stronger chance of being selected. Early Access remains open at embervalegame.com. @Embervale_
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Something’s growing on Robinhood 🌱 Embervale is a pixel farming game on Robinhood Chain. Farm, fish, chop wood, fight, and earn EMBER by completing village orders. 70% of EMBER spent in-game gets burned. Early Access is open + Free Mint (2,000 supply) embervalegame.com
Something is growing on @RobinhoodApp 🌱 Early Access is open embervalegame.com
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Something is growing on @RobinhoodApp 🌱 Early Access is open embervalegame.com
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Turns out the future does have flying cars
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Image-to-Pixel 3.0 is out 🎨 Turn images and video into pixel art right in your browser. Free, MIT open source. Try it: tezumie.github.io/Image-to-P… Or use it in code: npm i image-to-pixel
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If you're a designer, freelancer, founder or frontend developer, bookmark this. 1. scrolltide.co - 600+ award-winning prompts with full source code for 3D and scroll-driven sites (for all of you) 2. godly.website - hand-picked websites with serious craft 3. mobbin.com - real app UI screens 4. styles.refero.design - real product design styles 5. awwwards.com - the sites that actually won 6. shadcnblocks.com - full blocks, not just buttons 7. v0.dev - prompt to UI, from Vercel 8. supahero.io - hero sections worth stealing 9. ui.aceternity.com - animated components, big visual impact 10. threejs-journey.com - the best way to learn 3D on the web What did I miss?
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Este tipo explica cómo crear páginas web profesionales con GPT-5.6 Sol. Un tutorial de 21 minutos donde explica paso a paso cómo construir diseños con un acabado cinematográfico. 🔖 Guárdalo. Vale cada minuto.
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I’ve been running my @ComputersRh island for several days now, mixing expensive and budget machines to see how the game really feels when you manage both. What keeps me coming back isn’t just the hourly rewards. It’s the feeling of actually managing a floating workshop. You have to watch power limits, decide when to expand plots, choose whether to overclock or play it safe, and now with the new GPU Workshop you can invest in the cards you already own instead of constantly buying new ones. Maintenance costs being cut in half also makes a noticeable difference for longer sessions. Here’s exactly where my island stands right now: 🖥️ 4 PCs running non-stop⚡ Island hashrate: 765.7 H/s (including +39% boost) 🔍 Breakdown of the machines: - PC1 (Grove $500): 186.2 H/s - GPU Level 3 (carrying 42% of the entire island) - PC2 (Grove $500): 93.5 H/s - GPU Level 1 - PC4 (Grove $500): 121.6 H/s - GPU Level 1 - PC3 (self-built ~$20): 39.4 H/s - GPU Level 0 💰 Total claimed so far: 1,605,892 CRH ≈ $781.09 I deliberately mixed high-end and budget machines. The three Grove towers are the clear workhorses, especially PC1 with the Level 3 GPU. The little $20 self-built PC is obviously much weaker, but I wanted to see how far a dirt-cheap rig could still contribute. It adds a clean 9% of my total hashrate and keeps every plot feeling useful. All four machines are currently in good shape, temperatures are stable, and care is still optional for now. ⚙️The economy is still finding its balance: - Early players had an easier window - New capital faces tighter math right now - Claim rules + taxes force you to think ahead But the developer keeps shipping almost daily and actually listens (restoring original Seed/Sprout hashrates, capping staking bonus, launching Social Pot, GPU upgrades, etc.). That kind of responsiveness is rare in this space. I’m treating this as a long-term island project rather than a quick flip. Reinvest some of the returns, keep upgrading the GPUs I already have, open the remaining plots when it makes sense, and see how far this mixed setup can go without pouring in more money from outside. Not financial advice, just real numbers from my Level 6 island with 4 machines mining. If you want to start building your own floating PC lab and experiment with both expensive and cheap machines like I did: 🔗 computersrh.xyz/ref=opebear See you on the island. @ComputersRh #CRH
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