Most video world models try to predict future actions directly in pixel space, which hides internal physics and makes precise control difficult.
Adam Abecid and team introduced DeXplicit to fix this by making physical state explicit for dexterous manipulation. The model first forecasts 3D geometry motion for objects and hands, then renders those explicit physical states into future video. It handles joint level hand articulation, keeps track of dynamic object deformations, and runs fast enough with Causal DeXplicit to output four future video frames in 0.54 seconds on a single A800 GPU.