#dreamcast #SDL2 got it to boot into the race, by hacking out part of the renderer :) Still have to emulate 32mb of ram, so will need to address :)
/*
* Invoke the current set of renderer functions on the group
*/
#ifndef __DREAMCAST__
if(on_screen) {
for(i=0; i < renderer->state.cache.ngeometry_fns_onscreen; i++)
renderer->state.cache.geometry_fns_onscreen[i](self,renderer);
} else {
for(i=0; i < renderer->state.cache.ngeometry_fns; i++)
renderer->state.cache.geometry_fns[i](self,renderer);
}
#endif