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I finally completed my C++ game engine. This concludes a 7 year long journey during which I wrote 4 engines. Check my lengthy update on Tumblr. This is a proof of life video that shows some placeholder art and visual debug. #cpp #sdl2 #gamedev #pixelart
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Hello Rustaceans, it's been a while 🚀 Just had time to at least finish the base of a realistic 4-way traffic intersection simulator built with #Rust and #SDL2 github.com/achnitreda/road_i…
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It's working! #LVGL rendering on #SDL2 window running on macOS configured entirely in #JavaScript using #Resonance with HiDPI configured correctly! You can't imagine how easy it is to connect all these pieces of technology together with JavaScript only. Window size configured as 800*600 points, the actual render size is 1600*1200 pixels, it is handled correctly by SDL and LVGL as shown in the terminal.
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I don't think this is how mini-golf works polymars.itch.io/twini-golf #gmtkjam #sdl2
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ラズパイ4で、 gtarget(), gpset(), spset(), spofs(), sprot(), spscale(), vsync(), ... とかできるゲームライブラリがあったら、C言語でもプチコンみたいにゲームが作れるかと思ったのですが スプライトの回転計算まつがった_(:3」∠)_ #RaspberryPi4 #SDL2 #OpenGLES
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3D Pinball ported to UWP! ⚠️ Warning: this is mostly the worst gameplay of it you will ever see lol #3DPinball #SDL #SDL2 #UWP #Decompilation #SourcePort #SpaceCadetPinball #Windows
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all entities in layers as well now should be able to move between and maybe interact across layers. gif shows player on the bottom layer, player on top layer gif in a comment. Doing a mega refactor on importing Tiled maps for the next while. #cplusplus #gamedev #SDL2 #cpp
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#不使用Unity做遊戲挑戰 #Rust #SDL2 #OpenGL #Emscripten #WebGL 修正 iOS 沒有聲音的問題, 原因似乎是跟瀏覽器需要使用者先點擊才能播放音樂是一樣的問題, 原本 PC/Mac 和 Android 好像 canvas 點擊是 OK 的, 但 iOS 似乎不行,所以才疊一個大按鈕在上面來解決~ 至少不是什麼 API 不相容的問題真是太好了QwQ *遊戲載點(尚未填寫遊戲內容) - Windows Build: yuutatsubasa.itch.io/r00-gam… (密碼: game) - WebGL 線上試玩: yuutatsubasa.itch.io/r00-gam… (密碼: game) *程式碼 github.com/YuutaTsubasa/r00_…
#不使用Unity做遊戲挑戰 #Rust #SDL2 #OpenGL #Emscripten #WebGL 分歧功能做完了!! 基本上應該比較基礎的 AVG 功能可以動了, 剩下就看內容要怎麼填XDDDD 然後因為我的專注點都在於 Rust + SDL2+ OpenGL 結合 Emscripten 生出 Standalone Build 和 WebGL Build, 所以目前內容文本是來自 #ChatGPT,背景圖來自 #midjourney,音樂來自 #SunoAI,音效來自 #ElevenLabs。 目前可以到這裡試玩看看:yuutatsubasa.itch.io/r00-gam… (密碼: game) Code 開放在這裡:github.com/YuutaTsubasa/r00_… (有很多地方還很醜QQQQQ) 如果之後有辦法完整文本、委託圖片和音樂的話,大概才有辦法做出一個完整的作品吧XDDDD
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Built a GUI Clock in pure C! ⏰ Two versions, two frameworks: ⚙️ SDL2 (Low-Level): github.com/xetri/gclock/tree… ✨ Raylib (Rapid Dev): github.com/xetri/gclock Performance and versatility confirmed. C rules! #C #SDL2 #Raylib #GameDev #LowLevel #CrossPlatform
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#dreamcast #SDL2 got it to boot into the race, by hacking out part of the renderer :) Still have to emulate 32mb of ram, so will need to address :) /* * Invoke the current set of renderer functions on the group */ #ifndef __DREAMCAST__ if(on_screen) { for(i=0; i < renderer->state.cache.ngeometry_fns_onscreen; i++) renderer->state.cache.geometry_fns_onscreen[i](self,renderer); } else { for(i=0; i < renderer->state.cache.ngeometry_fns; i++) renderer->state.cache.geometry_fns[i](self,renderer); } #endif
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#不使用Unity做遊戲挑戰 #Rust #SDL2 #OpenGL #Emscripten #WebGL 分歧功能做完了!! 基本上應該比較基礎的 AVG 功能可以動了, 剩下就看內容要怎麼填XDDDD 然後因為我的專注點都在於 Rust + SDL2+ OpenGL 結合 Emscripten 生出 Standalone Build 和 WebGL Build, 所以目前內容文本是來自 #ChatGPT,背景圖來自 #midjourney,音樂來自 #SunoAI,音效來自 #ElevenLabs。 目前可以到這裡試玩看看:yuutatsubasa.itch.io/r00-gam… (密碼: game) Code 開放在這裡:github.com/YuutaTsubasa/r00_… (有很多地方還很醜QQQQQ) 如果之後有辦法完整文本、委託圖片和音樂的話,大概才有辦法做出一個完整的作品吧XDDDD
#不使用Unity做遊戲挑戰 決定給這一系列一個 Hashtag 了XD 使用 Rust + SDL2 + OpenGL API 結合 Emscripten 出網頁版本 (WebGL 版本) 的 Build, 並且同時也可以出一般的 Windows 程式的 Build, 目前將 AVG 的過場淡出淡入和打字動畫給補上去了~ 幾個雷點: 1. Emscripten 好像無法正常支援 Rust 的 std::time::Instant,必須要使用 emscripten_get_now() 才行。 2. 字串的長度不可以使用 .len(),這樣過程中會抓出中文字單個字 Bytes 的一半...... 要使用 .char_indices().count()。(取 index 也要用 .char_indices().nth()) 想看 Code 可以在這裡看:github.com/YuutaTsubasa/r00_… 有空可以來講解看看XD 素材來源: - 背景圖:#midjourney - BGM:kenkenbgm.blogspot.com/2024/… - 音效:maou.audio/se_system47/
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another test @dethrace_labs port using my #dreamcast #SDL2 lib port, had to use the flycast 32mb mod to get it to run, so need to do a lot more debugging :)
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Just fixed the most ridiculous bug. My @OpenGL engine is in C++ exported to @WebGL. There is an #SDL2 window size, an #HTML5 canvas size, and a #CSS size, none of which are the same. Plus, the mouse position was in none of those spaces, differently on desktop and mobile. OMFG!!!
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The missing piece: how SDL2 development could help bring more software to classic Amiga generationamiga.com/2026/04/… #Amiga #commodore #SDL2
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That's why #SDL2 was so important! Once the SDL port is fully finished we will have the possibility to compile several games and enjoy them on the PlayStation 2. This is Open Suppaplex done by my friend @sergiou87 , and here it is in the PS2 #PS2 #Retro #msdos #games #opensource
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#SDL2 Reverts Its #Wayland Preference - Goes Back To X11 Default -- Too many problems for Wayland default for now. phoronix.com/scan.php?page=n…
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I set up Emscripten and its SDL2 port so I can create a web build for my #GMTKJam entry! Now we wait for the theme... #sdl2 #gamedev
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Testing out my #SDL2 hardware render driver with GLdc integration and SDL2 gamecontroller with @dethrace_labs Dethrace ported to the #dreamcast , need to improve the button mapping 😝
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