Building a Flappy Puppy clone in C with SDL2 to deepen my understanding of low-level game systems and engine architecture.
Implemented:
Delta time movement
Pipe generation
AABB collision
Gravity/flap physics
Score + game state logic
Pure SDL2 + C.
#gamedev#SDL2#CProgramming
I've been juggling with my academics and still learning my C programming (SDL2) I am kinda slow but still progressing.
I just added boundaries to the world coordinate.
Still learning to understand SDL2 towards my Flappy bird project.
#CProgramming#SDL2#Gamedev#Studentdev
I'm not getting paid enough for this… in fact, I haven't received a single donation! Why should I make a version for an OS I hate?
Anyway, I'll just take a look to tidy up the code.
#Windows#Microsoft#SDL2#Whisk3D
Manage to port the examples from programs folder to update the test build. github.com/Lightnet/tinyphys…#SDL2 still one fail. #Cmake was not easy still wip configs.
Just work on update the example 2d which took time with the help of #grokgithub.com/Lightnet/tinyphys…#sdl2 Just trying to update the examples. It a lot of thinking well it fun to see how it work some degree and fixed bugs.
Hello Rustaceans, it's been a while 🚀 Just had time to at least finish the base of a realistic 4-way traffic intersection simulator built with #Rust and #SDL2github.com/achnitreda/road_i…
Finally managed to get a very efficient workflow going to develop a pixel art game, but not using a game engine but infact standalone SDL2 framework and Tiled. Designed around a 16x16px tilesheet, here's a little preview what i've been upto:
#pixelart#sdl2#gamedevs
Testing out my #SDL2 hardware render driver with GLdc integration and SDL2 gamecontroller with @dethrace_labs Dethrace ported to the #dreamcast , need to improve the button mapping 😝