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Building a Flappy Puppy clone in C with SDL2 to deepen my understanding of low-level game systems and engine architecture. Implemented: Delta time movement Pipe generation AABB collision Gravity/flap physics Score + game state logic Pure SDL2 + C. #gamedev #SDL2 #CProgramming
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The missing piece: how SDL2 development could help bring more software to classic Amiga generationamiga.com/2026/04/… #Amiga #commodore #SDL2
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I've been juggling with my academics and still learning my C programming (SDL2) I am kinda slow but still progressing. I just added boundaries to the world coordinate. Still learning to understand SDL2 towards my Flappy bird project. #CProgramming #SDL2 #Gamedev #Studentdev
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I'm not getting paid enough for this… in fact, I haven't received a single donation! Why should I make a version for an OS I hate? Anyway, I'll just take a look to tidy up the code. #Windows #Microsoft #SDL2 #Whisk3D
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Just work on update the example 2d which took time with the help of #grok github.com/Lightnet/tinyphys… #sdl2 Just trying to update the examples. It a lot of thinking well it fun to see how it work some degree and fixed bugs.
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Built a GUI Clock in pure C! ⏰ Two versions, two frameworks: ⚙️ SDL2 (Low-Level): github.com/xetri/gclock/tree… ✨ Raylib (Rapid Dev): github.com/xetri/gclock Performance and versatility confirmed. C rules! #C #SDL2 #Raylib #GameDev #LowLevel #CrossPlatform
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Eureka! I see endless possibilities with this black canvas. First C++ SDL project, preserving this moment 😎 #Cplusplus #CPP #SDL2 #GameDev #IndieDev #Coding #Programming #DevLife #GraphicsProgramming #MadeWithCode #LearnToCode #OpenSource #CodeArt #GamedevCommunity
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SDL2版動いた。そして開発中にデータファイルにちょっと問題があったことが今頃発覚した。 #ハイハイスクールアドベンチャー #SDL2
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いさこちゃんが出せたら大体もう終わったも同然だ。 SDL3じゃなくてSDL2なのは、UbuntuのLTSがまだSDL2だから。 #ハイハイスクールアドベンチャー #SDL2
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Hello Rustaceans, it's been a while 🚀 Just had time to at least finish the base of a realistic 4-way traffic intersection simulator built with #Rust and #SDL2 github.com/achnitreda/road_i…
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Playing around with #SDL2 and #RUST trying to build a real-time intersection simulation with smart traffic lights🚦
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Finally managed to get a very efficient workflow going to develop a pixel art game, but not using a game engine but infact standalone SDL2 framework and Tiled. Designed around a 16x16px tilesheet, here's a little preview what i've been upto: #pixelart #sdl2 #gamedevs
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In this video we will create the update rules for which cell stays alive. Mouse inputs to edit the board and add a pause option. A Tutorial Series for creating Conway's Game of Life in C and SDL2. #C #SDL2 #GameOfLife #GameDev #Coding #Programming piped.video/1HXL_TyUgbc?si=yrdZ…
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Testing out my #SDL2 hardware render driver with GLdc integration and SDL2 gamecontroller with @dethrace_labs Dethrace ported to the #dreamcast , need to improve the button mapping 😝
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Bought gd-emu for my #dreamcast, to replace broken gdrom drive. First test was my #SDL2 port of dethrace on hardware.
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