{ logic, code, language, stories, mixing realities } 🌌🕶️ +- existential dread ☀️

⊗(Logic Spaces)
cyberpunk utopia daydream continues
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soulblocks retweeted
Claude Opus 5.5 is completely bonkers. I asked it to build a forest using a nanite/voxel inspired approach and it came back with this. 🤯 piped.video/lcpTj2jWbK8
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1. Hey so, AI, SI, etc. 2. Student reading levels are historically low 3. Using AI, etc., SI, you know, understanding acronyms, and, uh, reading... the session conversations with agents, writing, prompting... 4. If we need to increase reading and writing skills, and such are needed to learn and interact with the most effective educational approaches, then uh, well, start the engine already...
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5. Reading levels are historically low
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I wish I was on this, but I also don't, but if I were, then maybe I could be covered and made whole, and by that I mean I could get a GPU and a second outfit of clothing to wear to fancier meetings 🚬
The FBI has released a list of addresses holding or have held assets from the Binance theft. fbi.gov/investigate/cyber/al…
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Ok sure why not lfg AI Sun 😎☀️
🚨BREAKING🚨: Scientist says the sun may be conscious, intelligent plasma clouds may transmit semantic information across outer space, and ball lightning seems to behave intelligently, mimicking biological life. Rupert Sheldrake, a biologist known for constructing morphic field theory, which involves inherited learning across generations of species beyond genetics and epigenetics, says organized plasma might support a mind without a brain. He points to magnetic plasma filaments stretching between galaxies and describes a theory from independent researcher Robert Temple: a cloud at the L5 Lagrange point between the Earth and Moon might be intelligent enough to return radio signals seconds after transmission (explaining the “Long Delay Echo” phenomenon in the early 20th century at the advent of the radio). Sheldrake’s other investigations into morphic fields, consciousness outside the body and “the sense of being stared at” have drawn attention from British intelligence. He has long documented the idea of “scopeasthesia” (the sense of being stared at) by subjects in controlled experimental conditions. He says a visitor from MI5, Britain's domestic intelligence agency, asked whether terrorists could learn to sense security cameras. His theory of morphic resonance goes further, proposing that nature inherits patterns of behavior across time and distance. Sheldrake cites rat water-maze studies in which rats at Edinburgh and Melbourne began at the level reached by Harvard rats after generations of “training” to follow the correct route in a maze. He interprets this as possible evidence of shared memory. To illustrate how invisible fields can influence chance, he uses magnets to change the distribution of steel balls falling through a Galton board. Sheldrake wants practical tests of these unusual abilities. He proposes a global app collecting reports of strange animal behavior before earthquakes, and is surveying firefighters who say they wake moments before unpredictable alarms. He believes he can construct a workable model for presentiment that may become practical for specific use cases. Full conversation live now. piped.video/uvRzhb2Pef4
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Man, the graphics are so good on this, wild ThreeJS v187 is so good now
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yes
RustGIS v0.5.0 is here! RustGIS is a fast, free and open-source GIS in pure Rust for mapping, analyzing and sharing geospatial data. It runs natively on Windows, macOS and Linux, and in your web browser. Your data stays on your machine unless you send it to an AI model you choose, and every action is a command you can script. This release adds an expression language for queries and symbols, much richer symbols and labels, and a full set of overlay tools. It brings together 231 pull requests from 24 contributors, 11 of them contributing for the first time. Thank you to everyone who helped! What's new in v0.5.0 - Expressions: one language with functions for queries, Calculate Field and per-feature symbol size, colour and angle. - Symbols and labels: hatch, gradient and shapeburst fills, markers along lines, label halos, backgrounds, wrapping and alternative positions. - Analysis: Intersect, Union, Identity, Near, Merge, Join Field, Pivot Table, Kernel Density and a much stronger Spatial Join. - Safer editing: save edits back to GeoPackage and PostGIS, autosave with crash recovery, and portable project paths. - Web services and time: WMS and WMTS on the time slider, with legends and Identify, ArcGIS sign-in and a Data Cubes pane. - Bigger data: large Shapefile, GeoPackage, FlatGeobuf and GeoParquet layers read a chunk at a time, and PMTiles export. - More platforms: Windows on ARM64, a native macOS menu bar, Docker images and a Qt map widget for Python. Try it out - Launch the web app: web.rustgis.app - Download: downloads.rustgis.app - Documentation: rustgis.app - GitHub: github.com/opengeos/RustGIS - Release notes: github.com/opengeos/RustGIS/… #GIS #Rust #OpenSource #Geospatial #Cartography #SpatialAnalysis #RemoteSensing
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I'm not even going to try to describe the scale and complexity of my planning and task system, however I will say that I'm about to throw 25 billion tokens on it with a very focused team of only 3 agents. And I am very excited, a few months in the making. Mmm synthesis.
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It's synthesis day. I have a particular workflow. 2100 commits on a project I worked on for the past month, and all it's 65 agents' work from the past few weeks, along with 900 commits from the past week on another project very similar to it, for learning and upgrades, and it's 35 agents' discoveries and prototypes. Mmm. A lot of work is about to be put together in just the way I want it to be. My agent's name is "I" btw 🚬
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Yessssssssss
Lightmaps on the web usually meant an offline Blender bake. @threejs r187 bakes them live with @BenHouston3D's new LightMapper + unwrapUVs. So we are making a game: move a wall and the GI re-bakes in ~0.8 s, even on a phone. Try the demo here : oddjolt.itch.io/bounce
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I love a config-first approach during development and so on, it's really empowering, and this demonstrates it quickly and effectively, nice water! 🌊
Building this ocean lab using gpt terra 6.1 a real time ocean simulator with procedural waves, dynamic sky, floating objects, caustics, and spatial audio. Zero pre-made 3D models or audio samples. Pure code & shaders. 5.7M tokens · $0.47 build cost
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This is very pleasant ☕✍🏻
Another WebGPU and WGSL exploration. The theme of this one is watercolor and how to make it an interactive experience for you in a computer. 🎨✨ Check it out at watercolor.bizar.ro.
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Yesss, I've been updating and expect quite interesting results ☕
After Three.js r187 came out, I wanted to see how far I could push it with Codex -> GPT-6 Astra. Tbh, I'm amazed by the result. This whole little city is built in @threejs, with no imported 3D models. And more to come.
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This also excites me ☕✍🏻
Graphical Algebraic Geometry I’m unreasonably excited about this one. arxiv.org/abs/2605.13993
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hello I almost have nice good better more things to make lil videos of ☕🫪
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oh man that's... a lot of... quota...
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soulblocks retweeted
Okay, so I converted my original BakedVoxelLighting project to Rust... then decided to get that running in the browser using WASM + WebGPU lol. Now testing Rust in the browser (WASM + WebGPU) vs native Rust/Vulkan. Got LOD, grass rendering, GPU-baked lighting, clouds and water reflections working across both. Pretty crazy seeing the same Rust code running natively and, in a browser, haha. Try it in your browser (It downloads 423 MiB of compressed world assets): samg-coder.github.io/RustBak… Source code: github.com/SamG-Coder/RustBa…
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Team of 20 Opus 5.5 on max rn getting a lot done 🚬™️
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what in the unholy metaphysical bullshit is that lmfao, come on... ™️
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