Working hard to make Soundboxing into a true next-gen VR rhythm sandbox. In the upcoming months, you'll learn more about the next major update, which turns classic SB into just one game type of many. You can make & publish your own rhythm experiences using the same tools we use!
There are many advantages to creating a scripting environment for your game. But then you realize you want access to angular velocity, and have to implement it in the scripting front-end, the core library, the engine client, the wasm api, update the synchronization messages ...🤯