Indie game developer from Argentina🇦🇷

Buenos Aires, Argentina
It was relatively easy to add special moves once you have an input buffer: this is a 236-punch special move, for example. #indiegame #solodev #gamedev #indiedev #fighting #csharp #enginedev #featurefriday
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Input buffers! Strings! Hitstun! Displacement based on which attack you are doing! C# in-house engine! No AI! I may go for throws now. #beatemup #brawler #indiedev #gamedev #art #gaming #solodev #enginedev
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Trying a higher resolution and some placeholder animations... Also fixed some bugs with the Z axis. #beatemup #brawler #indiedev #gamedev #art #gaming
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Strangewire retweeted
Somos de Argentina, Santa Fe 🍻🌉🦟 Nosotros amamos a los artistas 🫶
Replying to @aseprite
Yo recien me entero que ustedes son de argentina, saben que me cambiaron la vida no? empece a laburar de pixel artist gracias a aseprite, los amo <3
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Well, kind of finished with the first version of a simple steering system, here's a couple of group behaviours for you: 1. Seek orbit around target #indiedev #oldschoolai #behaviourtree #steering #gamedev #solodev #enginedev #beatemup #brawler
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2. Group separation
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3. Group cohesion
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also working on steering angles and a fast lookup table for degrees to vector conversions... it's really fun to plan these things with pen and paper. #indiedev #gamedev #solodev #enginedev
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Yeah, sure, you can copy a AABB collision algorithm from stackoverflow, but sometimes it's nice to do it yourself #gamedev #enginedev #indiedev #solodev
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They're alive! The interesting thing is that every enemy is using the same behavior tree, as the tree itself is stateless. Calculations are made based in the entity id and the current node each entity is on. #indiedev #gamedev #solodev #enginedev #csharp #dod
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The blog is up! For now there's only a short introductory post, but everything is working smoothly so in the following weeks there will be some deep dives. strangewire.com.ar/ #indiedev #enginedev #gamedev #devlog #blog
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I'm working on a small engine in C# for 2D action games. Physics, collisions and frame dependant hitboxes are working (They don't update when they're closed so that's why you see some boxes not moving) Assets are from @ansimuz! #beatemup #csharp #enginedev #gamedev #indiedev
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Here's what I came up with for the new look for the blog. Ignore the images and the old posts, they are just for testing, I abandoned Unity years ago. Now I just need to... write some posts. Feel free to comment on what you think! #blog #gamedev #css #ghost #selhosted #indiedev
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So, I'm going back to game development after a few years... Here's an old gif of a prototype of an action game. #gamedev #indiedev #indiegame #pixelart
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Strangewire retweeted
Here's the trailer for Witch Sisters' Sugary Dreams! Take control of sisters Keet & Kat to recover the candy stolen by the evil Fersu on this arcade-styled game! Available NOW on remruts.itch.io/wssd #indiegames #gamedev #pixelart piped.video/watch?v=GPfwEoQl…
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