also working on steering angles and a fast lookup table for degrees to vector conversions... it's really fun to plan these things with pen and paper.
#indiedev#gamedev#solodev#enginedev
They're alive! The interesting thing is that every enemy is using the same behavior tree, as the tree itself is stateless. Calculations are made based in the entity id and the current node each entity is on.
#indiedev#gamedev#solodev#enginedev#csharp#dod
I'm working on a small engine in C# for 2D action games. Physics, collisions and frame dependant hitboxes are working (They don't update when they're closed so that's why you see some boxes not moving)
Assets are from @ansimuz!
#beatemup#csharp#enginedev#gamedev#indiedev
Here's what I came up with for the new look for the blog. Ignore the images and the old posts, they are just for testing, I abandoned Unity years ago. Now I just need to... write some posts. Feel free to comment on what you think! #blog#gamedev#css#ghost#selhosted#indiedev