Software engineer @itpocket | Sharing my experiments with AI and XR linkedin.com/in/stijn-spanho…

Ghent
🚫🕶️ I've been building an XR app for a real-world ad blocker using Snap @Spectacles. It uses Gemini to detect and block ads in the environment. It’s still early and experimental, but it’s exciting to imagine a future where you control the physical content you see.
244
376
3,618
355,637
Stijn Spanhove retweeted
Replying to @Tesla
@Tesla is this how I'm supposed to commute to the office in NYC in a couple of years? CLAD for @specs is awesome! Built a game with hand-tracking controls in just a few hours. #tesla #roardster #specs
2
2
8
317
🦖 Gemini 4 Argon looks at your LEGO DUPLO pile, designs from exactly those bricks, and @specsfordevs walk you through building it. Lens built with CLAD. How it works: 1. Photograph your bricks 2. Gemini 4 Argon counts them and designs one buildable figure, step by step. 3. Press your hand on the table: the model appears as a hologram, instructions and buttons flat on the table. 4. The bricks you need glow on the real pile. Build, press NEXT, repeat. 5. At the end the hologram fades and only the real dino is left. What surprised me: Argon reads a messy pile from a glasses photo well enough to tell a 2x2 from a 2x4, and the designs actually stand up. With CLAD, the AI works inside Lens Studio: it writes the code, runs the preview, screenshots it and reads the logs to check its own work. I tested on the glasses and said what felt wrong. Stack: Spectacles, Lens Studio 5.15 + CLAD, Gemini 4 Argon, a small Node backend.
4
12
73
7,110
Stijn Spanhove retweeted
Trying new apps and experiences, and seeing how developers and creatives tackle this new medium, always fascinates me. In this lens on SPECS, you “scan” an object or surface and turn it into a fictional material sphere that you can leave around for others to find. When I think about the different variations of this idea, the ability to leave a message, object or note on top of the real world for someone else to discover is fascinating. I hope more developers experiment with this idea and that we figure out a good moderation layer 🤔
7
4
37
2,080
🎢 New experiment: can we make RollerCoaster Tycoon spatial with the Specs? The game runs on my Mac and streams its park live onto my desk. To make a flat isometric game hold up in 3D: - buildings and coaster cars rebuilt as voxels - track laid as actual geometry you can look around - guests stay the original sprites - clouds above the park: push one and it rains - wave at the park and the guests wave back - pop balloons with a fingertip, pick up a guest, stop a train with your hand - pinch with both hands to drag the map around 1999 pixels, spatial in 2026. This was super fun! @specsfordevs
9
9
59
9,367
Featured @ Meta Connect 2026: Developer State of the Union 🤩 @pt_pavlo 🙌
15
883
Stijn Spanhove retweeted
Magic will be close to people like never before ✨🪄
Today’s the day. 4pm PT. Join us for live demos, new partnership announcements, and a few surprises along the way. experience.snap.com/specs
3
2
30
2,027
So excited for today. I'll be there in person! 😎 @pt_pavlo and I have been building some very cool proofs of concept / lenses for @specs. The dev kit is already amazing, and the real thing looks even better. Can't wait to play with it!
Today’s the day. 4pm PT. Join us for live demos, new partnership announcements, and a few surprises along the way. experience.snap.com/specs
2
4
27
1,767
Stijn Spanhove retweeted
A fly that is a fly, its own connectome brain, perceiving the real room through its own senses with power of AR now have digital 🪰 Flow: Spectacles(retina + rays + hands) → (room inventory) → sense channels → MaleCNS brain → DNs + motor pools → Specstacles → wings, legs, head @specsfordevs #fly
38
93
598
228,547
Stijn Spanhove retweeted
I build Eiffel Tower custom tracking for @specs with CLAD and our custom YOLO traning tool Here is how it works: GPS for distance, a custom YOLO on-device for heading. The real Eiffel Tower, placed at its full 324 m from 400 m away -> then made into a little game experiance. Built in a day with CLAD. Pure hackaton vibes in between vocation activities😅🏃‍♂️ Repo & my dev Journey👇
5
8
56
5,927
🏆 First place in Spectacles Community Challenge Open Source category! Together with @pt_pavlo I built a YOLO One Click Trainer: a tool that lets Spectacles developers generate a ready-to-use YOLO object detection model in one click, from your own images straight to a model that runs on @specs, no ML pipeline setup required. It's fully open source, so grab it and start building. #Spectacles #SnapAR #SnapML @lenslist @specsfordevs
4
6
32
6,393
We also used it here:
AR feels like future robot interface. Playing around Vector Robot 🤖 on @specs #vector #ar
3
285
Stijn Spanhove retweeted
See for Yourself on September 16. Learn what SPECS can do and how they work, then find out where you can go hands-on. Looking forward to it! 🚀
Save the date: September 16. 4pm PT. 😎 specs.com/launch
23
14
127
69,862
Stijn Spanhove retweeted
Builders, September 16 is the date. @SPECS launch presentation with @evanspiegel, livestreamed for everyone. Register → specs.com/launch
4
10
61
5,210
Stijn Spanhove retweeted
Ok this is crazy
⚽ Every fan re‑coaches a goal in their head. I built a way to actually watch the alternate ending, in photoreal, on my kitchen table. A real World Cup phase. I move one defender, and Senegal's goal comes back offside. Built with Snap @specs + @LensStudioDev, using CLAD to move fast.
23
9
65
33,499
⚽ Every fan re‑coaches a goal in their head. I built a way to actually watch the alternate ending, in photoreal, on my kitchen table. A real World Cup phase. I move one defender, and Senegal's goal comes back offside. Built with Snap @specs + @LensStudioDev, using CLAD to move fast.
10
15
100
43,503
AI turns that edit back into real broadcast footage, two ways: 🎬 Full re‑render: reposition players and a video model regenerates the whole phase as a new photoreal clip. ⚡ Real time: freeze the moment, drag a defender, the photoreal broadcast updates live.
1
3
376
→ Real World Cup 3D tracking data (every player + the ball) rebuilt as a 3D scene → Pitch‑line camera calibration locks that scene onto the real broadcast camera → Spectacles hand‑tracking to grab + move players → Generative video models turn the edited 3D "blockout" back into photoreal football Real time: @DecartAI Lucy 2.5. Full render: Seedance.
3
436