I've added 5 more lessons to the UE5 C++ Course! This time we build a Monster Spawn System with multiple "Directors" using DataTables, seeded random, selection weights, EQS, async asset loading, and more valuable game programming concepts.

Jun 30, 2026 · 12:45 PM UTC

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Replying to @t_looman
Have lessons about MASS or voxel world generation?
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Neither at the moment, voxel gen probably too niche, Mass could be interesting. I'll make lessons on "data oriented design" first which largely apply to Mass. Already have DoD lessons in the C++ course!
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Replying to @t_looman
are you making a verse course in the future, now that UE 6 is shifting its programming model? :)
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Looks like there is no way around it, guess I'll have to learn Verse once the early access hits!
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Replying to @t_looman
Hey Tom, I recall you were refilming this for UE5, has that been complete? I’m on 5.8 and would be interested :)
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It's nearly done, and accessible today when you purchase the "UE4" version! Recording everything in 5.6 and it's compatible with 5.8.
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