And a look at how it handles in game with both ammo types.
Very late game missable weapon or unlockable bonus item, not sure, but this is the typa shit I’m on either way
Once I get playtesting started again I’ll finish it up and add it in!
Just remembered this WIP for a new weapon I started a little bit ago for the game.
Want to have a bunch of unlockable weapons in the final game, maybe some kind of ng+ weapon randomizer or something
Not finishing it right now but probably some time soon and it’ll be in the demo