Computer Vision, Graphics Programming, Technical Art ☕️ Creator of #NoctuaryRL, a modern fantasy mystery game

Netherlands
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Здається вперше беру участь🖤 #PortfolioDay
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Another comparison (added blob shadows too cause it was too empty without them).
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Procrastinating about making walking animations by playing around with PS1 style effects/shaders instead. Don't want to copy technical limitations 1:1, but this style does make the scene more comfy and weird at the same time. #gamedev #indiedev #enginedev #noctuaryrl
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I can now use Blender as a level editor - exporting colliders, spawn points for characters and lights into my game. Also added collisions(Jolt) and an animation state machine (Idle-Walk-Jump). Now how do I make a walking animation with a dress >.< #gamedev #indiedev #enginedev
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Blender method inspired by this article by @EliasDaler : edw.is/learning-vulkan/
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Aaand it's fixed~ Skeletal animation turned out to be more complex than I expected. I forgot to apply the root transform and also remove the code that rotated vertices from imported .gltf to fit Vulkan's coordinate system. #gamedev #indiedev #vulkan #noctuaryrl
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Uhh, Cassandra is not feeling too good since she moved from UE to my own engine. #gamedev #indiedev #vulkan #noctuaryrl
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Ну шо, цьому діду 26 стукнуло - буду вдячний, якщо поширите мої арти та дизайни (окрім зайобаного трудоголіка я ще й художник) І закинете по 10 грн на збори, що кину нижче. Всіх обнімаю і дякую, що продовжуєте триматися - з вами і поїхавша кукуха не така сумна!
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Urge to do a lowpoly 3d fanart rises >.<
lil bugbear concept
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vadstart 🦊 retweeted
約半月とちょっと、初心者なりにがんばった!! タグ参加失礼します…!! ローポリたのしい!! #256fes
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Meet Cassandra, a grumpy barista for my game #NoctuaryRL, and my first attempt at #256fes challenge where your #lowpoly model is limited to 256 triangles and a single 256x256 texture, Playstation 1 style. #b3d #gamedev #PSX #blender #foxgirl #characterart #3dart
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Dynamic Snow System I'm making for #UnrealEngine5 , inspired by #DarkSouls2 (also known as Peak Souls). So far I ended up with Nanite Tesselation as a high end and POM as fallback for older devices (Virtual Height Mesh is a close second). Which method do you prefer? #techart
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Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev
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🐙"Dark Waters: Remastered", a polished fast-pased boss fight game that we did for the #ludumdare #gamejam in #unity3d Download and play it - vadstart.com/DarkWaters . #gamedev #indiegame #Underwater #jelly
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This is how it looked like before 'remastering' :P
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"Oozemancer", a Slimy VR Puzzle Platformer that we did for the #ludumdare #gamejam in #unrealengine You can download and play it for free - vadstart.com/Oozemancer . #gamedev #indiegame #vr
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