I built my first audio plugin while exploring AI-generated music and sound. Hella! Pads uses @rive_app components for its animated pads, meters, faders and knobs inside a @JUCElibrary plugin. Type a prompt, generate a sample with @StabilityAI. Out now → hellaplugins.com
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Mesmerizing
13 years ago I built KBS Golf Shafts' first app for designing custom clubs, layering flat images to build each one. Over the weekend I reimagined it in 3D using @rive_app.
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Built 100% through conversation with AI. Here's some highlights from the chat:
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Fully responsive using Rive Layouts. Try it yourself: kbs.lab.davesebek.com
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I love making little labs where I can explore things with sight and sound. Here’s an interactive periodic table I built in @rive_app just by telling AI what I wanted.
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I didn’t hand-write any code or open the editor while building it. But what came out is a real Rive project. Here it is in the editor.
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I built my first audio plugin while exploring AI-generated music and sound. Hella! Pads uses @rive_app components for its animated pads, meters, faders and knobs inside a @JUCElibrary plugin. Type a prompt, generate a sample with @StabilityAI. Out now → hellaplugins.com
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Generate unique music, instrument, and sfx samples using prompts and the awesome Stable Audio 3 cloud models. Trim then play with your favorite midi controller from the plugin or drag the samples into your DAW.
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I took full advantage of what Rive has to offer including Components, Artboards, State Machines, Data Binding, View Models, Data Converters, Keyframe Animation, Vector Graphics, Gradients, Vector Feathering, Trim Paths, Clipping, Images, Blend Modes, and Custom Fonts. I have an article that dives into the details → davesebek.com/writing/buildi…
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I couldn't resist trying to build a game for @rive_app's Halloween Challenge, so here's Gourd to Death 🎃🪦 A 3D pumpkin fighting game inside Rive. The whole thing is a single .riv file. Volume up, controllers out 🎮 → gourdtodeathgame.com #rivehalloweenchallenge
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To tune the fights I built my own Move Lab inside Rive: scrub a clip, set the hit timing, assign sounds, save. Actually, I built it twice. The first version wasn't great, so I made a second. It def made the process faster than it would have been.
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It’s weird. We're reaching a point where it seems the pace of innovation is faster in some ways than our ability to appreciate the innovations themselves. That's a strange new condition for creative work.
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I’ve been experimenting with AI-generated music using @GoogleDeepMind's newest Lyria RealTime model and created a radio station, Fluxgate.fm, that broadcasts generated music based on live solar weather data from @NWSSWPC. Solar wind speed, density and magnetic-field readings shape the music in real-time. Four different genres to choose from. 🪐 🎵
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@laravel manages the web app and a @nodejs producer feeds Lyria RealTime’s stereo PCM output through @FFmpeg, encoding 192 kb/s MP3. The audio is sent to an @azuracast instance's Web DJ endpoint over a secure WebSocket creating one on-demand stream shared between all listeners. After 10 minutes the stream resets, but you can start it again. First person to start the stream gets to choose the genre. 3D charts illustrations built using @threejs and I built a custom animated play button with idle, loading, and play states using @rive_app .
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I also made interface themes inspired by different space agencies.
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Spent the last few days building Gourdgeous for @rive_app’s Halloween contest! I put GPU Canvas, custom WGSL shaders, Luau scripting, data binding, and state machines to work with Rive’s CLI and @OpenAI Astra. #rivehalloweenchallenge gourdgeous.art
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Create your own jack-o’-lantern, export it, and use it as your avatar or whatever. Fun for kids of all ages!
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