The interactive experience engine. Design, animate, and code in one place. Ship everywhere.

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Introducing the Rive CLI and RML. A command-line tool and a text format for building Rive files with your AI agent. Everything in this video was built by agents working with a person in the Rive CLI.
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Rive retweeted
This is fire. Rive will change all digital surfaces and websites.
Got some performance improvements in. Try it live: rive-vehicle-interface-i8bka… Made with @rive_app
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Simple Hack ‘n Slash mobile game generated around my lancer character animations, built with Rive CLI. Needs some balancing :)
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Audio on! Procedural audio in Rive
Another one with procedural audio!
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Another one with procedural audio!
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Been exploring the Rive CLI, so I built a concept for a kinetic light installation, all in @rive_app 28 fins react to where people stand, how they move and how long they stay. You can design how it behaves, run it live and replay past sessions.
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animascript + text input in @rive_app!
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Is it @rive_app globe day or what
Awesome work by @neoneue I took a stab at it in Rive: contour-sphere-pfhga2.rive.t… My contouring is just procedural in the fragment shader so not quite as artistic as yours. I limited the chromatic aberation to the bloom buffer and out came an aurora! Try the different color palettes
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TV menu upgraded with some 3D and shaders. @rive_app
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Big new feature coming to Rive: meshes on anything inside a component, including vectors and text. Until now, meshes only worked on images. You could always deform vectors directly, but you had to rig and weight every single point. Now you can place a simple mesh on top, bind and weight just a few vertices, and keep all the detail in your vector art. That makes it much easier to deform complex components with bones and N-Slicing.
Made with AI
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With procedural audio! I'll publish this version once our new runtime lands (should be this week). Audio on!
This remix by @luigirosso is blowing my mind! It's amazing what you can create with @rive_app now 🔥 contour-sphere-pfhga2.rive.t…
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🎧🤯 new Rive procedural audio engine Luigi's been working on… sound on!
With procedural audio! I'll publish this version once our new runtime lands (should be this week). Audio on!
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This remix by @luigirosso is blowing my mind! It's amazing what you can create with @rive_app now 🔥 contour-sphere-pfhga2.rive.t…
Awesome work by @neoneue I took a stab at it in Rive: contour-sphere-pfhga2.rive.t… My contouring is just procedural in the fragment shader so not quite as artistic as yours. I limited the chromatic aberation to the bloom buffer and out came an aurora! Try the different color palettes
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A small test with a fire/lava ball character in 3D space Built with Rive and Codex using the Rive CLI, featuring gooey particles, walking and jumping, and a sleepy friend that wakes up when you get close. The eyes on the character are vector based and mapped via scripting on the characters. @rive_app 💖
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Awesome work by @neoneue I took a stab at it in Rive: contour-sphere-pfhga2.rive.t… My contouring is just procedural in the fragment shader so not quite as artistic as yours. I limited the chromatic aberation to the bloom buffer and out came an aurora! Try the different color palettes
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Artboard components in @rive_app can now be deformed with N-slice and Mesh!
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Things are getting so wild with @rive_app that I feel like I’m 2 days away from hacking my own car keys or something 😂 (Apparently, you can just ask your coding agent to get your Rive design running on a TV)
If you want UI with motion that runs performantly anywhere, even basic smart TVs, try the @rive_app engine for your products
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Every explosion you’ve seen in an app is a magic trick 🎃 One interactive pumpkin in @rive_app . The secret? A flash hides the moment it disappears, and your brain fills in the explosion. With a hidden surprise inside 👻 Full tutorial 👇 piped.video/-dTsy2jii8Q #rive
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Which one are you? 🎨 🎮 ⚽ ✈️ I built a character-select system in Rive: one illustrated portrait, four personalities, each with its own entrance, hover, and signature move for my recent client. Switch any time, even mid-animation. Zero broken frames. Made in @rive_app .
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13 years ago I built KBS Golf Shafts' first app for designing custom clubs, layering flat images to build each one. Over the weekend I reimagined it in 3D using @rive_app.
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A UI for a TV made with @rive_app cli inspired by Apple TV ui with a touch of Liquid Glass. The good thing is that rive file is so light that you can have multiple different ui you can rotate
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