Big new feature coming to Rive: meshes on anything inside a component, including vectors and text.
Until now, meshes only worked on images. You could always deform vectors directly, but you had to rig and weight every single point.
Now you can place a simple mesh on top, bind and weight just a few vertices, and keep all the detail in your vector art. That makes it much easier to deform complex components with bones and N-Slicing.