Created gameuidatabase.com & padcrafter.com Author of The Game UI Bible @lostincult Freelance Game UI/UX Designer TGA Future Class • @BAFTA Member

Brentwood, Essex
Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art style, control scheme, layout, patterns, textures and more! ENJOY! gameuidatabase.com #gameui #uidesign #gamedev #uiux
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You're scared to use AI in public because you NEED us. We're the ones who get excited about your work, write about you, feature your work in our blogs/podcasts, hire you to work with us etc. So yes, please out yourselves so we can blacklist you from our communities. Can't wait.
If you're scared to use AI in public, don't be. The people who will hate you for it already hated you, they're just using this as an excuse to take the mask off!!
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Yeah ok, maybe this feature isn't so pointless after all 😍
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A HUGE Game UI Database update is looming on the horizon, which comes with an 'avalanche' of new features. Some game-changing, some completely pointless. Here's a pointless game-changer:
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It's pretty common knowledge that the staff at Epic are MISERABLE at the moment. Not one of them asked for this. And the fact that he needs AI to build "more" after laying off 1000 talented workers is fucking insane. Fuck this ghoul-faced dweeb.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Unsurprisingly, if you're the creator of Dragon Quest, AI is a great tool for churning out content that makes headlines. But for most people? Good luck. AI wasn't built for you. It's being pushed by those at the top to cut costs, boost profits and pull the ladder up behind them.
Dragon Quest creator Yuji Horii has released a new game, which he claims was made in “just about 30 minutes,” with generative AI. vgc.news/news/the-lastest-ga…
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The Game UI Database YouTube channel now has 400 videos!! Featuring uninterrupted footage of various games, with all of their UI menus and elements present: piped.video/@gameuidatabase More initiatives are coming soon to the channel, including tutorials!
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Seeing where so many creative tools (Rive, Adobe, etc) have landed with their AI adoption, I dread to think what the Game UI Database could have become in the hands of someone with no love for the creative process. The GUIDB will always champion humans, no matter what. Screw AI!
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As much as I appreciate the new followers from this post, if you're an AI tech bro or a degenerative slopmuncher, please kindly learn to read, remove yourself from my follower list and crawl back into whatever hole you came from. kthx
Yet again, the Game UI Database is being scraped to the point that it's getting knocked offline. Even Cloudflare's "I'm under attack" mode isn't working. I just wanted to create a resource for real designers. I'm getting so fucking sick of this.
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Yet again, the Game UI Database is being scraped to the point that it's getting knocked offline. Even Cloudflare's "I'm under attack" mode isn't working. I just wanted to create a resource for real designers. I'm getting so fucking sick of this.
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"We looked into your content and feel that you and your audience might enjoy our product" ...did he just call us stupid?
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Denshattack! has been added to the Game UI Database! Another game in the vein of Persona, where the UI really elevates the experience, giving it a distinctive visual identity of its own. Huge props to the designer, Chloe Hodgson! gameuidatabase.com/gameData.…
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I'll never understand how a company can build a creative/design tool, only to then incorporate an AI workflow that gets it to do all of the work for you 🤦‍♂️ Why would they do this if they believed in their users or the UX of their product? So lame.
Wondering how to build full experiences like this with AI agents and the Rive CLI? It’s as simple as pointing your agent to the Rive website and telling it to install the Rive CLI. Then tell it to build something with it and use the CLI preview feature for you to test and for it to inspect and validate as it builds. No sign-in, no account required to get started. The CLI uses our new text-based markup language, so agents can write Rive files directly. That makes Rive the best format for agents to build interactive experiences that run natively on web, mobile, consoles (Switch, PlayStation, Xbox), desktop, smart TVs, vehicles, and any custom hardware.
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Since @NasNakarus shared his game concept last month, Steam has been flooded with vibe-coded slop clones. This is what "democratising creativity" actually looks like. Even with AI on your side, your ideas are utterly worthless as long as they can be copied faster, cheaper and at scale. Generative AI was designed for plagiarism, NOT creativity.
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Bored of the slopgobblers in my replies, so closing comments. If you have any counterpoints to make, I can guarantee someone else has already covered them below, which I've responded to. Go read. Or ask Claude to read it for you, idk.
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Normalize laughing at people like this.
Normalize calling AI artists, artists. Normalize calling AI content, content. Normalize calling AI music, music. Normalize calling AI films, films. Normalize calling AI photography, photography. Normalize calling AI design, design. Normalize calling AI-built apps, apps. Normalize calling AI-assisted writing, writing… It’s time we stop treating AI-assisted creation like it belongs in a separate category forever.
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Resident Evil was fantastic. It does a shockingly good job of bringing the vibe of the games to film, from the humour to the camera angles, to the light puzzles and even the way it makes you keep track of how much ammo he's carrying. It's so well done. Hope we get a sequel!
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EVERY freaking time. Announce they're using AI, ignore the backlash, keep forcing it into everything, then when it becomes a PR problem: “omg sorry, we had no idea you’d hate the thing you’ve been explicitly telling us you hate for months! Pwease don't boycott us 🥺"
Level-5 Is Really Starting To Panic Amidst Increasing AI Backlash nintendolife.com/news/2026/0…
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I'm pleased to announce that around 200 pages' worth of UI/UX tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts! Oh, and I think it goes without saying, but this is an AI-free zone.
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Yet another studio's legacy ruined by corporate greed. What a pointless waste.
"We Will Take This As A Lesson" - Level-5 CEO Doubles Down On GenAI Despite Backlash nintendolife.com/news/2026/0…
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